Richy
VTOL craft Pilot
- Joined
- Nov 11, 2009
- Messages
- 322
- Reaction score
- 1
- Points
- 0
- Location
- ZG
- Website
- www.richmans-maps.ch.vu
Looks like a Kethane converter (mod).
Ah, thats were the solar panel layout came from?Like in Voyage to the Planets, ...
Ah, thats were the solar panel layout came from?
rescaleFactor = 1.25
I can't imagine what, it was beyond Kerbin's SOI (still 8 days from the asteroid though), and when I looked at the screen after it was destroyed there was literally nothing there. There's now a cloud of debris orbiting the sun from the probe, about 6 pieces, all of it related to the probe. The only piece it could have been was the booster stage that put it on the trajectory towards the asteroid, but I put a decent amount of delta-V between me and it since launch, over 200 m/s I believe. Still possible I guess, but all of that booster's parts are still intact when I switch to it, where as my probe only has a few pieces left .My theory apart from a bug: Collision with stray debris?
Kessler and Murphy United!
I think I found other bugs too, pretty severe game-breaking ones. Certain parts that I previously researched are no longer available to build, it claims I need an entry purchase in R&D - when I go back to R&D I see some parts still show that they're "owned" and have already been researched, others in the same category of research have their buttons popped up and act like I need to purchase them again, almost as if I need the credits they're listed for. I thought credits (as in money, not research) wasn't in the game yet. I'm not using any mods to simulate the mission or credit system. End result, very basic stock parts like rockomax fuel containers and the "skipper" engine are no longer available in the VAB, but shockingly I can still use rockets that I had already built and saved with these parts on this save. I now seem to be pretty much stuck with the rockets I've already built, all I can safely do is shift the payloads around up top and hope that I can gather enough science with my current rocket manifest without needing more payload capacity to advance to the next list of bigger rocket parts.I've found that 0.23.5 has been slightly unstable on really long runs, causing ships to randomly detonate.
My opinion: Someone has forgotten to refill the Kraken repellant tanks again.
I think I found other bugs too, pretty severe game-breaking ones. Certain parts that I previously researched are no longer available to build, it claims I need an entry purchase in R&D - when I go back to R&D I see some parts still show that they're "owned" and have already been researched, others in the same category of research have their buttons popped up and act like I need to purchase them again, almost as if I need the credits they're listed for. I thought credits (as in money, not research) wasn't in the game yet. I'm not using any mods to simulate the mission or credit system. End result, very basic stock parts like rockomax fuel containers and the "skipper" engine are no longer available in the VAB, but shockingly I can still use rockets that I had already built and saved with these parts on this save. I now seem to be pretty much stuck with the rockets I've already built, all I can safely do is shift the payloads around up top and hope that I can gather enough science with my current rocket manifest without needing more payload capacity to advance to the next list of bigger rocket parts.
Kerbal space program is great fun... when it works.