don't go voting before you read - listen up! :idea:
this is an idea i find bouncing around my head whenever i take a break from working on the G42 an go for a "real" flight...
i can't seem to bring myself to enjoy flying craft without DVC's anymore... it always feels like there's something missing...
i believe many orbinauts would agree to some extent, would you not?
so i figured a very Dan-Steph-like way of addressing this - i call the project UDVC :blink:
in a very UMMU/UCGO spirit, the plan here would be to devise a universal cockpit/dashboard, with a simple SDK or .cfg setup that could be attached to ANY vessel :hmm:
while the panel would be mostly fixed and modelled to look as "generic" as possible, the "shell" around it could be changed to match the windshield layout of the targeted craft, look like a set of screens, or even to look like a control room (for unmanned stuff like the we hail)
this could be done by "attaching" a separate vessel object - it would then appear in the F3 popup as a separate ship, which would "parasitically" control whatever it's set to... this method allows you to add a VC to any existing craft, without it having been made with the UDVC SDK, and regardless of if already having its own VC
the UDVC SDK would then allow more advanced addons to add custom controls (knobs, switches) to modular areas of the otherwise generic panel...
anyways, i have most of the concept figured out... i just thought i'd probe around for how much interest there is for this, as it would require me to divert some attention from my pet project (the G42)
i'm generally confident i'd be able to pull this off a lot faster than the G42, tho... there's really not much concept work involved... would just be a matter of getting my down and dirty with it for a while
whadda you say? (you can vote the poll now)
edit --
this is what it'd mostly look like:
whatever comes beyond that panel would be interchangeable, so you could choose between a triple-head monitor setup, a control room, command bridge, etc... or load up a custom mesh via the SDK/CFG thing
the areas marked "MP" are the modular control panels, where addons could define a custom switchboard interface for whatever they need
this is an idea i find bouncing around my head whenever i take a break from working on the G42 an go for a "real" flight...
i can't seem to bring myself to enjoy flying craft without DVC's anymore... it always feels like there's something missing...
i believe many orbinauts would agree to some extent, would you not?
so i figured a very Dan-Steph-like way of addressing this - i call the project UDVC :blink:
in a very UMMU/UCGO spirit, the plan here would be to devise a universal cockpit/dashboard, with a simple SDK or .cfg setup that could be attached to ANY vessel :hmm:
while the panel would be mostly fixed and modelled to look as "generic" as possible, the "shell" around it could be changed to match the windshield layout of the targeted craft, look like a set of screens, or even to look like a control room (for unmanned stuff like the we hail)
this could be done by "attaching" a separate vessel object - it would then appear in the F3 popup as a separate ship, which would "parasitically" control whatever it's set to... this method allows you to add a VC to any existing craft, without it having been made with the UDVC SDK, and regardless of if already having its own VC
the UDVC SDK would then allow more advanced addons to add custom controls (knobs, switches) to modular areas of the otherwise generic panel...
anyways, i have most of the concept figured out... i just thought i'd probe around for how much interest there is for this, as it would require me to divert some attention from my pet project (the G42)
i'm generally confident i'd be able to pull this off a lot faster than the G42, tho... there's really not much concept work involved... would just be a matter of getting my down and dirty with it for a while
whadda you say? (you can vote the poll now)
edit --
this is what it'd mostly look like:
whatever comes beyond that panel would be interchangeable, so you could choose between a triple-head monitor setup, a control room, command bridge, etc... or load up a custom mesh via the SDK/CFG thing
the areas marked "MP" are the modular control panels, where addons could define a custom switchboard interface for whatever they need
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