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Greetings fellow orbinauts.
It has come to my attention that there are many project groups trying many new projects, addons for orbiter. Some of these overlap, some expand and others propose new concepts.
It is my task here in this thread to try and unify and map out where the orbiter community stands.
* How many developers are there?
* What level of skill are they at?
* What are their capabilities? (eg. coder, models, skins, etc)
In order to work this out I propose a identification nomenclature (or a system of recognising ) each developers skill.
In order to assist this, the request is that you each follow the following rules:
* reply to this post here ONLY ONCE, stating the following:
1) Months/Years of experience PLAYING orbiter
2) Months/Years of experience MODDING orbiter :modding means skins, models, coding or even just making scenarios
3) Actual SKILLS like are you a coder, skinner, sound , more then one is ok and list your level of expertise (eg. 1-10, where 10 is expert and 1 is novice)
4) PROJECTS you have worked on which HAVE been posted on orbithangar and your ROLE in this project
5) CURRENT projects you are working on and your ROLE in this project
Eventually, when this forum becomes fully replied to, all orbiter project groups can use this as a resource for seeking out and recruiting project members.
It is also the hope that this thread becomes sticky so that people in the future will be able to find this thread with ease and use it as a valuable resource.
I will start by giving my own reply as an example:
1) 3 years playing orbiter
2) 1.5 years modding orbiter
3) Coder (level: 9)
4) Mission Control for Orbiter: Coder, Designer, Webpage Creation
5) In the process of unifying resources before undertaking another project
-Cheers-
It has come to my attention that there are many project groups trying many new projects, addons for orbiter. Some of these overlap, some expand and others propose new concepts.
It is my task here in this thread to try and unify and map out where the orbiter community stands.
* How many developers are there?
* What level of skill are they at?
* What are their capabilities? (eg. coder, models, skins, etc)
In order to work this out I propose a identification nomenclature (or a system of recognising ) each developers skill.
In order to assist this, the request is that you each follow the following rules:
* reply to this post here ONLY ONCE, stating the following:
1) Months/Years of experience PLAYING orbiter
2) Months/Years of experience MODDING orbiter :modding means skins, models, coding or even just making scenarios
3) Actual SKILLS like are you a coder, skinner, sound , more then one is ok and list your level of expertise (eg. 1-10, where 10 is expert and 1 is novice)
4) PROJECTS you have worked on which HAVE been posted on orbithangar and your ROLE in this project
5) CURRENT projects you are working on and your ROLE in this project
Eventually, when this forum becomes fully replied to, all orbiter project groups can use this as a resource for seeking out and recruiting project members.
It is also the hope that this thread becomes sticky so that people in the future will be able to find this thread with ease and use it as a valuable resource.
I will start by giving my own reply as an example:
1) 3 years playing orbiter
2) 1.5 years modding orbiter
3) Coder (level: 9)
4) Mission Control for Orbiter: Coder, Designer, Webpage Creation
5) In the process of unifying resources before undertaking another project
-Cheers-
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