Unification of Orbiter Developers

davewave

Addon Developer
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Greetings fellow orbinauts.
It has come to my attention that there are many project groups trying many new projects, addons for orbiter. Some of these overlap, some expand and others propose new concepts.

It is my task here in this thread to try and unify and map out where the orbiter community stands.
* How many developers are there?
* What level of skill are they at?
* What are their capabilities? (eg. coder, models, skins, etc)

In order to work this out I propose a identification nomenclature (or a system of recognising ) each developers skill.
In order to assist this, the request is that you each follow the following rules:

* reply to this post here ONLY ONCE, stating the following:
1) Months/Years of experience PLAYING orbiter
2) Months/Years of experience MODDING orbiter :modding means skins, models, coding or even just making scenarios
3) Actual SKILLS like are you a coder, skinner, sound , more then one is ok and list your level of expertise (eg. 1-10, where 10 is expert and 1 is novice)
4) PROJECTS you have worked on which HAVE been posted on orbithangar and your ROLE in this project
5) CURRENT projects you are working on and your ROLE in this project

Eventually, when this forum becomes fully replied to, all orbiter project groups can use this as a resource for seeking out and recruiting project members.
It is also the hope that this thread becomes sticky so that people in the future will be able to find this thread with ease and use it as a valuable resource.

I will start by giving my own reply as an example:

1) 3 years playing orbiter
2) 1.5 years modding orbiter
3) Coder (level: 9)
4) Mission Control for Orbiter: Coder, Designer, Webpage Creation
5) In the process of unifying resources before undertaking another project


-Cheers-
 
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1) 1 year playing orbiter
2) 3 months modding orbiter
3) Coder (level: 0) Photoshop, scn's and simple base design are my limits
4) see link in signature
5) Trying to learn 3d modeling (looking like beyond my skill set) before creating other bases. Prob stick to the boring stuff for quite a bit longer.

I do feel pretty confident in saying I can plot courses and navigate throughout of the solar system using both realistic and futuristic craft limited by the tools that the real developers out there create for me to download
 
1. Orbiting for 2 yrs
2. 1 year of modding
3. Textures (level 3), C++ and Java coding (level 3), photoshop (level 10), blender/anim8or (level 5), audacity (level 10), Power Director (level 5), adobe after effects (level 3), tutorial and "How-to guide" writing (level 10)
4. Orbiter Ship Add-on Designing Tutorial: [ame="http://www.orbithangar.com/searchid.php?ID=3635"]Ship Designing Tutorial[/ame] (creator)
5. Currently working on re-texturing the Lost Toolbag add-on (joint project w/ Epsilon), a DGIV skin (creator), the Delta Glider Interplanetary Shell (modeling and texturing as a joint project with Epsilon), and the Paradox Shipyards Base (modeling and texturing as joint project with Epsilon).
 
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1) about 2 years of playing orbiter
2) a few months of Creating addons for orbiter and I have released one addon that I was a modeller for
3) Modeller (level: 3)
4) I worked as a modeller for Woo482's manned Mars rover
5) Current project is a manned mars rover 2 that's a lot bigger currently on hold

Link to my mars rover [ame="http://www.orbithangar.com/searchid.php?ID=3430"]Woo482's manned mars rover[/ame]
 
1) 4 years
2) 3 years
3) Programing in VB6 (8), Modelling in anim8or (8-9), Textures (6), Tutorials (5)
4) Past Projects (all on Orbit Hangar):

  • IOSS and Modules
  • Multi-Purpose Logistics Module
  • Haumea and moons
  • Eris and Dysnomia
  • Ceres
  • Antiope
  • Chapman probes
  • Eris Explorer
  • MPC Database Viewer/Exporter
  • Sedna
  • X-Plane to Orbiter Airport Converter
5) Current Projects:

  • Titan Orbiter with Landers
  • Io Orbiter with Lander
Near Future Projects (ie, on the drawing board)

  • Outer Planet orbiters (Neptune and Uranus) with Atmospheric probes
  • Makemake
  • Pluto and moons
More Distant Future Projects

  • A return to my IOSS station.
  • A manned interplanetary spaceship, that would be built at the IOSS. Modules for the spaceship would be launched either aboard Delta IV Heavy rockets (which would take a lot), or preferably an Ares V (depending if someone makes one). This craft would use a cluster of Magnetoplasmadynamic (MPD) ion engines (these are currently higher experimental, but are hopefully a future type of engine) powered by 2-4 nuclear reactors. I will probably be also looking at this type of engine and arrangement for distant outer-planetary missions (like a probe to orbit Haumea and its moons).
  • Other unmanned missions
 
1) 4-5 years on and off
2) 4 months
3) 3D modeler (3DS Max-level 9-10), texture artist(photoshop/illustrator level 7), coder(MS Visual C++ level 3)
4) no projects released yet
5) currently the sole developer for the HyperDart spaceplane. I'm also in the early development stages of a DC-Y inspired SSTO.

I just started coding a few months ago, but I've been modeling and creating textures for about 15 years now.
 
1) about 5 years.
2) about 4.5 years, started soon after learning to use orbiter.
3) C++ coder(9), Mesher (2), Spaceflight Engineering (5)
4) CVEL Saturn V (contributed panel code from other project), Zenit (Meshes, single coder, released on university homepage), AGM-65 Maverick (Meshes, single coder), Sensor MFD (Single coder), Mayfly.dll (Single coder), Bristol Aerospace Ascender (HUD modifications, got also used in the F-104), Sirius SDHLV (Core meshes, Lead programmer), Titan Atmosphere Enhancement (Lead Programmer), Anim8or msh export script (Lead Programmer). Skin-capable Shuttle-A payload module (Added 8 lines of code to the sources from Orbiters SDK samples).
5) Space Shuttle Ultra (Delaying development/Programmer), Black Dart (Lead programmer), Star Streak (Meshes, Lead programmer, currently on hold)

Sorry, but I don't need no Labor Union.
 
1) Since July 2006... 2,5 years
2) One and a half year.
3)

  • Modelling (Using 3D Studio Max): 8
  • Coding in SC3: 8
  • Coding in C++: 0
  • Texturing: 2
4) Projects Released in OH:

  • Sea Launch 2008: Contributor with DirecTV 11 payload
  • Commercial Satellites Part One - Boeing 702: Modelling, Texturing, Coding, Testing... ALL :P
5) CURRENT projects I am working on and my ROLE in this project

Advanced Stage (almost ready for release):

  • NASA Jupiter Europa Orbiter: Modelling, Texturing, Coding, Testing... ALL
  • Commercial Satellites Part Two - Boeing 601: Modelling, Texturing, Coding, Testing... ALL
  • Commercial Satellites Part Three - Orbital Sciences Starlight 2.4 bus: Modelling, Texturing, Coding, Testing... ALL
  • Yamal Spektrum XG Gamma Ray Telescope: Modelling, Texturing, Coding, Testing... ALL
Beginning or Intermediate Stages:

  • VASIMR Lunar Tug: Modelling, Texturing, Coding, Testing... ALL
  • GPS/GLONASS/GALILEO/BEIDOU Navigarion Systems: On Hold Modelling, Texturing. Joint Project with Scrooge McDuck
  • ESA Jupiter Ganymede Orbiter: Modelling, Texturing, Coding, Testing... ALL
  • NASA/ESA Titan Saturn System Mission (TSSM): Modelling, Texturing, Coding, Testing... ALL :P (Piper, would you like make it a joint project? :P)
Inmediate future projects:

  • Luna Glob - Luna Grunt Project: Modelling, Texturing, Coding, Testing... ALL
  • Phobos Grunt Remaster: Modelling, Texturing, Coding, Testing... ALL
  • Mars Global Surveyor: Modelling, Texturing, Coding, Testing... ALL
  • Mars Global Mapper (best known as 2001 Mars Odyssey): Modelling, Texturing, Coding, Testing... ALL
  • Commercial Satellites Part Four - Spacebus Class: Modelling, Texturing, Coding, Testing... ALL
  • A-Train Satellites: Modelling, Texturing, Coding, Testing... ALL
  • Other Payloads for Orbiter :speakcool:
 
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