How?!
Just like the vector of the thrust. As long as just don't have parent/child of the thrust it shouldn't be too hard.
Not sure what you are trying to do though
How?!
Just like the vector of the thrust. As long as just don't have parent/child of the thrust it shouldn't be too hard.
Not sure what you are trying to do though
What I noticed though, was that the engine parameters at the stages section again didn't save to the .ini? Maybe a you fixed the fairings in an older build? I'll report more detailed at your thread when I have some time tonight.
The size isn't the limit. The Crawler interfaces with the Mobile Launcher at 4 points, each 27.432 m apart. As long as the interfaces are in the right locations on the bottom of the ML platform, the Crawler won't have an issue. The real problem is the combined launcher/platform weight. For SLS they had to reinforce and upsize the 16 (4/corner) hydraulic Jacking, Equalization and Leveling (JEL) cylinders on Crawler Transporter-2 leaving it the only Crawler capable of moving SLS on its ML (combined weight 76840000 kg) . CT-1 is only capable of moving the original design load of 72320000 kg.Well the real crawler was built for a specific rocket, while this one should withstand any possible rocket the user might think of
Anyway I have to say that I built the crawler most as eyecandy, I didn't expect it to become so popular :lol:
How are you lowering the tower? With the new touchdown points it will cause issues. I will make a new one that has one set of touchdown for on the ground and another set when on the hill
Here's my Crawler photos and images folder on Dropbox: https://www.dropbox.com/sh/u2mo4gcevdxt4zf/AADp5WVJRTfgI3OOHuqYQuzNa?dl=0
Changing my ship to the tower, using SLS Tower Control, Clicking Lower, and enjoying
That's an impressive collection.
---------- Post added at 05:21 PM ---------- Previous post was at 05:20 PM ----------
I've warned you.
Yes, the chassis can be lifted by the 16 hydraulic JEL cylinders. The JEL system is used to ensure that the ML platform is perfectly level at all times, even when traversing the 5% grade of the pad ramp.So does the center platform raise up or is it 4 contact points?
Yes looks like alot of images
Already implemented in SSU, although currently it is broken in Orbiter 2016 (propulsion doesn't work):It's to bad pylon doesn't work with orbiter beyond 2006,there was a great addon that simulated the shuttle crawler,and the Jel system DaveS talks about it would automatically leave the VAB,and crawl the space Shuttle to the launchpad climb the hill,and detatch the MLP all why keeping the shuttle level.
Already implemented in SSU, although currently it is broken in Orbiter 2016 (propulsion doesn't work):
Well in D3D9 no transparent boosters. Not sure why in online graphics transparent ones?
I think that a way to do it could also be to play with particle stream and exhaust textures. check the jarvis_m core stage exhausts and particle definitions, i remember a nice effect of the exhaust, as if they were animated.