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Well, it's actually that easy. In most cases it isn't anything more than Face listed. Visual Studio doesn't need to be set up for Orbiter, but only the OrbiterSDK environment for the Visual Studio (mentioned already multiple times OrbiterDir). With Visual Studio 2010 and newer you additionally only need to open 2 of OrbiterSDK samples (one for vessel, one for plug-in) to get the property sheets converted to new file format, and then you can do like you did in VS2005 or VS2008.
Additional dependencies (e.g. Orbitersound, Payload Manager, etc.) may have more complicated instructions of how to set them up in a project, but that can be also simplified by moving their headers and libraries into OrbiterSDK and make use of the OrbiterDir macro.
Additional dependencies (e.g. Orbitersound, Payload Manager, etc.) may have more complicated instructions of how to set them up in a project, but that can be also simplified by moving their headers and libraries into OrbiterSDK and make use of the OrbiterDir macro.