- Joined
- Apr 13, 2011
- Messages
- 2,215
- Reaction score
- 0
- Points
- 36
- Location
- Los Angeles
- Website
- www.youtube.com
I am starting to feel ashamed bombarding this thread with so many questions, but I have some concerning the scenario file.
I assumed that shuttlbay is essential now to the automatic launch sequence that goes with the pad animations, but I also see it is how everything seems to now fit in the payload bay. So I no longer need to mess with the Shuttle when loading payloads. I have noticed a line that says "STS-120" or something like that, what exactly does that entail? And are there any other lines that are important for scenarios?
Also, is there a way to customize the countdown sequence? Make it 2 hours long instead of just 9 minutes?
I also assume that it is the ShuttleBay vehicle that creates the automatic Payload Bay lights. The fact that they are automatic is cool, but they do not illuminate anything, aside from the one on the ODS, and they are misplaced. Since Shuttle Fleet has its own payload bay light vehicle mechanism, is there a way to kill the Shuttle Bay's version?
I assumed that shuttlbay is essential now to the automatic launch sequence that goes with the pad animations, but I also see it is how everything seems to now fit in the payload bay. So I no longer need to mess with the Shuttle when loading payloads. I have noticed a line that says "STS-120" or something like that, what exactly does that entail? And are there any other lines that are important for scenarios?
Also, is there a way to customize the countdown sequence? Make it 2 hours long instead of just 9 minutes?
I also assume that it is the ShuttleBay vehicle that creates the automatic Payload Bay lights. The fact that they are automatic is cool, but they do not illuminate anything, aside from the one on the ODS, and they are misplaced. Since Shuttle Fleet has its own payload bay light vehicle mechanism, is there a way to kill the Shuttle Bay's version?
Last edited: