Latest is 090322, in post #84
OGLAClient status release 090321:
orbides.1gb.ru/orbf/oglaclient-090321_beta-081113.zip
*Fixed Night disembodied speculars
*Fixed Atlantis HUD
*Fixed Atlantis RMS animation bugs
*Fixed Cape Canaveral visibility
*Fixed Cape water mountains
*Fixed Base textures
*Fixed Base shadows
*Fixed parameters dialog on Win7/Vista
*Fixed F7 dialog visibility and coherency
If you're testing it, Please post your system configuration and find a set of options that satisfy you, if any. Also, if some option gives an order of magnitude difference in FPS, please say about it.
(options are accessible in run time thru F7-numbers key presses from cockpit view)
If there are "weird looking", "oddly colored" or similar something, please provide screenshots.
Multilight headlights. Disable AG (F7, U) to use:
Is anyone else getting this orangey tint when advanced graphics is on?
No idea what it is.
Can you get rid of it without turning advanced graphics off?
Shadows? Airshade?
Is there anyway to have multi-lights with advanced graphics activated for mapped shadows? Would like to see how the multi-lights on Atlantis affects objects in the payload bay as orbiter lights are located in the bottom of the payload bay.
The extra lights won't affect the shadows. If you want multiple lights with reasonable shadows, that's raytracing already, at 0.01FPS, or some tricky, tricky optimizations of a dozen projections, still at noticeable FPS price.
As for multilight+ AG, to be fixed.
the sun is a bit too yellow for my taste , it´s not very important... but the earth clouds are yellow too . it means that depends the colour of the clouds of the sun colour ?
Clouds are yellow?
Screenshot please?