- Joined
- Jan 7, 2008
- Messages
- 5,790
- Reaction score
- 780
- Points
- 203
- Location
- Earth
- Website
- orbides.org
- Preferred Pronouns
- she/her
OGLAClient status release 091007:
orbides.1gb.ru/orbf/oglaclient-091007_beta-090728.zip
orbides.1gb.ru/orbf/oglaclien...90728-fix1.zip
orbides.1gb.ru/orbf/oglaclient-091008_beta-090728.zip
orbides.1gb.ru/orbf/oglaclient-091010_beta-090728.zip
Latest:Beta 091025, info in thread http://www.orbiter-forum.com/showthread.php?t=10728 .
Install over beta 090728( latest 090722 + patch http://download.orbit.m6.net/betaTB24S/orbiter090729beta_base.zip ).
Public beta mirror: http://orbides.1gb.ru/orbiter_public_beta.php
This is yet another "it's still alive" status release.
Changes:
*Beta 090728 compatibility
*2D graphics debugging and straightening out
*Fixed vessel creation and deletion related bugs
*VC textures support
*Dynamic textures and skins support
*Better Sun rendering
*Surface shadows
The main point of this release is playability and usability.
Nice effects aside, this is after all a game (or a simulator), that should be played. So, feedback on what is preventing you from playing it like nothing broken is welcome.
The default setup is with all FPS-hungry features off, if you want some, you should activate them manually in the F7 menu. Some may be broken, some are very slow.
Installation:
Copy Beta 090331 (http://orbitervis.wiki.sourceforge.net/OrbiterPublicBeta) into a folder, copy latest Orbiter beta 090722+090728 over it, copy OGLAClient over it, optionally, copy heightmaps in.
Pre-composed heightmaps:
http://orbides.1gb.ru/orbf/earth-hmap-lv8.zip (84Mb) Very recommended. Terrain is a bad joke without it.
http://orbides.1gb.ru/orbf/mars-hmap-lv8.zip (82Mb)
http://orbides.1gb.ru/orbf/moon-hmap-lv8.zip (81Mb)
Also, the updated World Studio is included for better heightmaps and Lv12-Lv17 texture acquisition.
Current:
Performance:
Atlantis, terrain, shadows, advanced graphics, 25 FPS:
Atlantis, terrain, shadows, 43 FPS:
Atlantis, shadows, 60 FPS:
Atlantis, nothing, 200 FPS:
Skins and dynamic plates support:
VC elements support:
---------- Post added at 08:45 PM ---------- Previous post was at 05:55 PM ----------
Update 1:
http://orbides.1gb.ru/orbf/oglaclient-091007_beta-090728-fix1.zip
Install over beta 090728( latest 090722 + patch http://download.orbit.m6.net/betaTB24S/orbiter090729beta_base.zip ).
Changes:
*Fixed Atlantis tanks
*Straighterned fonts a little
*Fixed a bunch of various bugs
*Improved performance here and there
One thing i wonder about - is it me not remembering, or does the terrain rendering work significantly faster and smoother than before?
Both from orbit, and from nearby. Heightmaps recommended.
Terrain (F7-5 to enable, F7-6, F7-u to improve sky):
orbides.1gb.ru/orbf/oglaclient-091007_beta-090728.zip
orbides.1gb.ru/orbf/oglaclien...90728-fix1.zip
orbides.1gb.ru/orbf/oglaclient-091008_beta-090728.zip
orbides.1gb.ru/orbf/oglaclient-091010_beta-090728.zip
Latest:Beta 091025, info in thread http://www.orbiter-forum.com/showthread.php?t=10728 .
Install over beta 090728( latest 090722 + patch http://download.orbit.m6.net/betaTB24S/orbiter090729beta_base.zip ).
Public beta mirror: http://orbides.1gb.ru/orbiter_public_beta.php
This is yet another "it's still alive" status release.
Changes:
*Beta 090728 compatibility
*2D graphics debugging and straightening out
*Fixed vessel creation and deletion related bugs
*VC textures support
*Dynamic textures and skins support
*Better Sun rendering
*Surface shadows
The main point of this release is playability and usability.
Nice effects aside, this is after all a game (or a simulator), that should be played. So, feedback on what is preventing you from playing it like nothing broken is welcome.
The default setup is with all FPS-hungry features off, if you want some, you should activate them manually in the F7 menu. Some may be broken, some are very slow.
Installation:
Copy Beta 090331 (http://orbitervis.wiki.sourceforge.net/OrbiterPublicBeta) into a folder, copy latest Orbiter beta 090722+090728 over it, copy OGLAClient over it, optionally, copy heightmaps in.
Pre-composed heightmaps:
http://orbides.1gb.ru/orbf/earth-hmap-lv8.zip (84Mb) Very recommended. Terrain is a bad joke without it.
http://orbides.1gb.ru/orbf/mars-hmap-lv8.zip (82Mb)
http://orbides.1gb.ru/orbf/moon-hmap-lv8.zip (81Mb)
Also, the updated World Studio is included for better heightmaps and Lv12-Lv17 texture acquisition.
Current:
Performance:
Atlantis, terrain, shadows, advanced graphics, 25 FPS:
Atlantis, terrain, shadows, 43 FPS:
Atlantis, shadows, 60 FPS:
Atlantis, nothing, 200 FPS:
Skins and dynamic plates support:
VC elements support:
---------- Post added at 08:45 PM ---------- Previous post was at 05:55 PM ----------
Update 1:
http://orbides.1gb.ru/orbf/oglaclient-091007_beta-090728-fix1.zip
Install over beta 090728( latest 090722 + patch http://download.orbit.m6.net/betaTB24S/orbiter090729beta_base.zip ).
Changes:
*Fixed Atlantis tanks
*Straighterned fonts a little
*Fixed a bunch of various bugs
*Improved performance here and there
One thing i wonder about - is it me not remembering, or does the terrain rendering work significantly faster and smoother than before?
Both from orbit, and from nearby. Heightmaps recommended.
Terrain (F7-5 to enable, F7-6, F7-u to improve sky):
Last edited: