BETA Release OGLAClient status release 090321

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escapetomsfate

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Fix A, normal.

Still got the red thing.

Fix A, no shadows.
All looks fine.

Fix B, normal.

Red thing again :(

Fix B, no shadows.
Looks fine.

So no difference with either. By the way, will any options in catalyst control centre help? Here's some things you can change with it;

-Turn on/off application managed anti aliasing, and control level (2x,4x,8x,etc)
-Turn on/off OpenGL triple buffering
-Turn on/off application managed ansio-tropic filtering, and control level (2x,4x,8x,etc)
-Type of Anti aliasing (Box, narrow tent, wide tent, edge detect)
-mipmap detail level

I'll play around with these, will let you know if any options change anything.
 

Artlav

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So no difference with either.
What if you use low, medium or high res shadows instead of mapped?
Do this make any difference?

By the way, will any options in catalyst control centre help?
No idea. Really.

---------- Post added at 08:23 PM ---------- Previous post was at 08:15 PM ----------

For people with ATI GPU's and everyone having red/yellow problem, one more fix attempt:

C:
http://orbides.1gb.ru/orbf/oglaclient-090321_beta-081113-fix7.zip

Please run, along with previous:
First, with settings as provided.
Second, with shadows turned off.
Third, with shadows turned on, but not Mapped (Low, Med, High).

Is there any improvements or difference with this one?

---------- Post added at 08:28 PM ---------- Previous post was at 08:23 PM ----------

And, case D:
http://orbides.1gb.ru/orbf/oglaclient-090321_beta-081113-fix8.zip

For same testing please.
 

cr1

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None fixed the red color problem.

Fix A, ogla.log
Code:
21/03/2009 18:09:32|    INIT| OGLA, GLGR, VBO 090321
21/03/2009 18:09:36|    INIT| GPU supports OpenGL 1.4
21/03/2009 18:09:36|    INIT| GPU supports OpenGL 2.0
21/03/2009 18:09:36|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0
21/03/2009 18:09:36| OGLADBG| OGLA 090321 Debug.
21/03/2009 18:09:36|OGLASHDR| Vessel program:
21/03/2009 18:09:36|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:09:36|OGLASHDR| Planet program:
21/03/2009 18:09:36|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:09:36|OGLASHDR| Ring program:
21/03/2009 18:09:36|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:09:36|OGLASHDR| Clouds program:
21/03/2009 18:09:36|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:09:36|OGLASHDR| Star program:
21/03/2009 18:09:36|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:09:44|   PLNTR| Loading Textures/Saturn_ring.tex OK
21/03/2009 18:09:44|   PLNTR| Loading Textures/Uranus_ring.tex OK
21/03/2009 18:09:45|    PLNT| Loading Textures/Earth.tex OK
21/03/2009 18:09:45|    PLNT| Loading Textures/Earth_cloud.tex OK
21/03/2009 18:09:45|    PLNT| Loading Textures/Moon.tex OK
21/03/2009 18:10:00|    INIT| OGLA, GLGR, VBO 090321
Fix A, default settings
fixA1.jpg

Fix A, shadows off
FixA2.jpg


Fix B, ogla.log
Code:
21/03/2009 18:11:14|    INIT| OGLA, GLGR, VBO 090321
21/03/2009 18:11:23|    INIT| GPU supports OpenGL 1.4
21/03/2009 18:11:23|    INIT| GPU supports OpenGL 2.0
21/03/2009 18:11:23|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0
21/03/2009 18:11:23| OGLADBG| OGLA 090321 Debug.
21/03/2009 18:11:23|OGLASHDR| Vessel program:
21/03/2009 18:11:23|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:11:23|OGLASHDR| Planet program:
21/03/2009 18:11:23|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:11:23|OGLASHDR| Ring program:
21/03/2009 18:11:23|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:11:23|OGLASHDR| Clouds program:
21/03/2009 18:11:23|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:11:23|OGLASHDR| Star program:
21/03/2009 18:11:23|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:11:28|   PLNTR| Loading Textures/Saturn_ring.tex OK
21/03/2009 18:11:28|   PLNTR| Loading Textures/Uranus_ring.tex OK
21/03/2009 18:11:30|    PLNT| Loading Textures/Earth.tex OK
21/03/2009 18:11:30|    PLNT| Loading Textures/Earth_cloud.tex OK
21/03/2009 18:11:30|    PLNT| Loading Textures/Moon.tex OK
21/03/2009 18:11:44|    INIT| OGLA, GLGR, VBO 090321
Fix B, default settings
FixB1.jpg


Fix B, shadows off
FixB2.jpg


Fix C, ogla.log
Code:
21/03/2009 18:28:20|    INIT| OGLA, GLGR, VBO 090321
21/03/2009 18:28:21|    INIT| GPU supports OpenGL 1.4
21/03/2009 18:28:21|    INIT| GPU supports OpenGL 2.0
21/03/2009 18:28:21|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0
21/03/2009 18:28:21| OGLADBG| OGLA 090321 Debug.
21/03/2009 18:28:21|OGLASHDR| Vessel program:
21/03/2009 18:28:22|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:28:22|OGLASHDR| Planet program:
21/03/2009 18:28:22|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:28:22|OGLASHDR| Ring program:
21/03/2009 18:28:22|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:28:22|OGLASHDR| Clouds program:
21/03/2009 18:28:22|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:28:22|OGLASHDR| Star program:
21/03/2009 18:28:22|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:28:27|   PLNTR| Loading Textures/Saturn_ring.tex OK
21/03/2009 18:28:27|   PLNTR| Loading Textures/Uranus_ring.tex OK
21/03/2009 18:28:28|    PLNT| Loading Textures/Earth.tex OK
21/03/2009 18:28:28|    PLNT| Loading Textures/Earth_cloud.tex OK
21/03/2009 18:28:28|    PLNT| Loading Textures/Moon.tex OK
21/03/2009 18:28:45|    INIT| OGLA, GLGR, VBO 090321
Fix C, default settings
FixC1.jpg

Fix C, shadows off
FixC2.jpg


Fix D, ogla.log
Code:
21/03/2009 18:31:11|    INIT| OGLA, GLGR, VBO 090321
21/03/2009 18:31:12|    INIT| GPU supports OpenGL 1.4
21/03/2009 18:31:12|    INIT| GPU supports OpenGL 2.0
21/03/2009 18:31:12|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0
21/03/2009 18:31:12| OGLADBG| OGLA 090321 Debug.
21/03/2009 18:31:12|OGLASHDR| Vessel program:
21/03/2009 18:31:12|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:31:12|OGLASHDR| Planet program:
21/03/2009 18:31:12|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:31:12|OGLASHDR| Ring program:
21/03/2009 18:31:12|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:31:12|OGLASHDR| Clouds program:
21/03/2009 18:31:12|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:31:12|OGLASHDR| Star program:
21/03/2009 18:31:12|OGLASHDR| Fragment shader(s) linked, vertex shader(s) linked. 
 
21/03/2009 18:31:18|   PLNTR| Loading Textures/Saturn_ring.tex OK
21/03/2009 18:31:18|   PLNTR| Loading Textures/Uranus_ring.tex OK
21/03/2009 18:31:19|    PLNT| Loading Textures/Earth.tex OK
21/03/2009 18:31:19|    PLNT| Loading Textures/Earth_cloud.tex OK
21/03/2009 18:31:19|    PLNT| Loading Textures/Moon.tex OK
21/03/2009 18:31:33|    INIT| OGLA, GLGR, VBO 090321
Fix D, default settings
FixD1.jpg

Fix D, shadows off
FixD2.jpg
 

Linguofreak

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First of all, I got the reddening problem with a Radeon HD 2400. (I believe other people on the thread had been mentioning 4000 series cards, so now we know that it's a general ATI thing and not one specific card line.)

7 and 8 fixed it when I used high stencil and shadows. I didn't try 5 or 6.
 

escapetomsfate

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Fix c, normal.
Evil red glitch...

fix c, no shadows.
no problems here.

Fix c, with low shadows - red still, but no weird markings on everything as before.

medium -as above.

high- No red!! hurrahh :)

Fix D, norm.

Red.

Fix D, no shadows. = No red.

Fix D, shadows on

Low - Red.
Medium-Red.
High - No red - perfect.

So high shadows is what you want if you have an ATI card.
 

alrik

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error01y.jpg


Im getting this error when pushing F8 while i change the hud to outter view and panel view.

I supose that this is not yet debugged.
 

Artlav

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For people with ATI GPU's and everyone having red/yellow problem, another attempt please:

E:
http://orbides.1gb.ru/orbf/oglaclient-090321_beta-081113-fix9.zip

F:
http://orbides.1gb.ru/orbf/oglaclient-090321_beta-081113-fix10.zip

Please run, along with previous:
First, with settings as provided.
Second, with shadows turned off.
Third, with shadows turned on, but not Mapped (Low, Med, High).

Is there any improvements or difference with this ones?

Im getting this error when pushing F8 while i change the hud to outter view and panel view.

I supose that this is not yet debugged.
Known Orbiter core bug.
Three F8=CTD in DG.
 

Linguofreak

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I'm not getting lights in the DG in OGLAclient. If I turn the panel switches on in the DX7 client I see the lights themselves, but of course the DX7 client doesn't have multilight. In OGLAclient I see neither the lights themselves or the multilight effect. (With multilight turned on, of course).

---------- Post added at 01:49 PM ---------- Previous post was at 01:45 PM ----------

For people with ATI GPU's and everyone having red/yellow problem, another attempt please:

9 and 10 give the same results as 7 and 8: Red with default settings, normal with high stencil.
 

escapetomsfate

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Fix E, normal.
Red, but with bigger markings this time.

Fix E, no shadows.
No red.

Fix E shadow stencil on...
Low - Weird. green!
oglascrn2.bmp

Medium - Green again....

High - Normal.
Fix F, normal.
Red, but again with bigger markings.

Fix F, no shadow.
Normal.

Fix F, with shadow stencil on...
Low-Green green green.
Medium - Green.
High - Normal.

And a question - Will you eventually turn some features of OGLA into APIs?
 

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Do you have ATI Radeon graphic card?
Can you remove the red thing without disabling advanced graphics?

ATI Radeon Here, yes. I must disable advanced grp to remove red effect. But turning off ingame (F7 and then U)

Disabling advanced graphics in the orbiter launch menu does not remove the red effect. (I dont know if it is the same thing)

I will try the fixes you have posted.

Greetings.

EDIT: No luck with the fixes. I tried with multilight on and off... shadows, advanced graphics...etc. The garbled image is similar.
 

cr1

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Fix E: With default settings and all shadow settings, the red color remains.


Fix F: Default settings and shadow settings on Mapped, Off and VLow shows red color.

Shadow settings on Low and Medium shows green color similar to the one below.

Shadow settings on High shows blue color instead, like this one:
screenshot-090321_21-46-32-893.png


OGLA looks very colorful, very pretty...

System: Vista x32, Intel Quad-core CPU, 4GB RAM. Graphic card ATI Radeon HD 3650, 1658MB memory, display 1280x1024x32.
Used Orbiter081113beta, OGLA090321, Earth L8 and Everest L11 heightmaps installed. Module(s) activated: OGLAClient.
 

Poscik

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So, I have only few fps with High-stencil shadows :/ I have GF7600GT and I think, that high stencil shadows should work quickly. And one question. Are you able to do sunset like this?
s104e5071.jpg



And I think the best photo:
c60d584a947b15c6ec8acfccdf064934_8s.jpg
 
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liber

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Hi.
I'm getting this every time I start Orbiter Beta...any idea what i need to download to work OK.
imagesKxP40390.jpg
 

the.punk

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orbiter081113beta_base,all fixes and earth-hmap-lv8,but still the same.
I could play it but there is no terrain like here:

Hi I've got the same problem with the GDIClient.dll.
And I also don't have terrain.
It seems that I have nothing of the enhanced grafics.
 

escapetomsfate

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Are you running Orbiter_ng? Does GDIClient.dll exist in the root directory?
 

the.punk

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No I'm not running Orbiter_NG.
My problem is that it seems that none of the grafics from OGLA client are active.
 

escapetomsfate

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No I'm not running Orbiter_NG.
My problem is that it seems that none of the grafics from OGLA client are active.

Well you won't if you're running the normal orbiter. Run orbiter_ng, and activate OGLA.
 
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