Project Universal Car for Orbiter (UCO)

Urwumpe

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Ok thanks. Seem they were right. Strange !? Germany is the only country where they are blocked.

Can be related to the mafia-like organization called GEMA. The only people who still like them are older record companies and politicians, despite their activities violating almost all articles in the basic law (aside of religious freedom. They mob all religions equally).

Youtube has a lot of problems with the GEMA, because GEMA requested a price for each GEMA protected video that can is astronomic (even higher as the charge for discotheques and TV stations, and far beyond the standards for web radios), while also being able to claim that all music in Germany is protected by them (GEMA preference) unless the artist gives you a written certificate that it is not. Which is of course not acceptable for Google. Aside of the fact that they would pay multiple times per video.
 
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Buzz313th

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My hats off to Dan for his contributions and SDK's to develop orbiter as he does.

Question regarding UMMU2.0... I was thinking it would be cool if there was a way to be able make the function of breathable areas dependant on one or more resources. Authors could create oxygen and energy dependant breathable areas so that players would have to continue to feed resources to thier UMMU bases or the breathable areas would shut down.

JB
 

Ark

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My hats off to Dan for his contributions and SDK's to develop orbiter as he does.

Question regarding UMMU2.0... I was thinking it would be cool if there was a way to be able make the function of breathable areas dependant on one or more resources. Authors could create oxygen and energy dependant breathable areas so that players would have to continue to feed resources to thier UMMU bases or the breathable areas would shut down.

JB

That would be a tremendous pain to deal with.
 

cinder1992

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I was testing the Arrows performance in an unfamiliar enviroment ( my solar system) and managed to hit a snag, I made a burn that took me too close to the only gas giant in the system and had to do a MASSIVE correction burn, leaving me with only 5% fuel. I came up with an ingenious way to get into orbit of the target planet W/O using too much fuel, it involved three areobraking operations and three slingshots around two different moons... and orbiter crashed when I deployed a probe :p

Here's a picture of my approach (took me a little too close to that first moon:p):
ArrowDanger.png
 

Buzz313th

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That would be a tremendous pain to deal with.

Not necessarily...

Think about it this way...

You have a base on the moon with 1 breathable area that needs both O2 and Electricity. For example sake, lets say it will exhaust it's supply of both resources in 2 days. Then at the same base you have solar panels that are vessels coded to create a UCGO charged battery every day and then release it to lay on the ground. You also have a O2 factory that creates a UCGO O2 resource cargo every day and releases it on the ground as well. The Breathable area will search within it's grapple range for o2 and electricity batteries created by the two factories and if there are any in range, it will then fill it's o2 and electricity tanks with the UCGO resource cargos. Now you take the rover dan made and you create auto waypoints and actions to drive to each factory and pick up any resources, then drive to the breathable area and drop off the cargos making sure the drop off zone is within the grapple range of the breathable area. You now have an automated system that will run itself as long as you set it up correctly.

Or you can just turn the feature off and have unlimited oxygen in the breathable areas...

JB
 

Bj

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My hats off to Dan for his contributions and SDK's to develop orbiter as he does.

Question regarding UMMU2.0... I was thinking it would be cool if there was a way to be able make the function of breathable areas dependant on one or more resources. Authors could create oxygen and energy dependant breathable areas so that players would have to continue to feed resources to thier UMMU bases or the breathable areas would shut down.

JB

I think anyone could program that with the SDK provided. Of course though, the 'vessel' would have to be a inflatable base of some kind (to be unpacked) and couldn't be re-packed. Then it would have to sense a 'gas tank' nearby to fill up. You could also go the extreme and make the ship have attachment points, where you could attach O2 and acutally use the O2 from the container.

I am liking it already :thumbup:
 

dansteph

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GOLD VERSION OF UCGO RELEASED (Release candidate)

Please check this gold version of UCGO, if there is no problem it will be the final release:
http://orbiter.dansteph.com/download1/UCGO20_GOLD.php


WHAT'S NEW:
-Thanks section done
-Vehicle PFD corrected
-One typo in vehicle help corrected
-Exit position on Fuel truck and flatbed truck corrected.

Try on a fresh install,try on an old install, try every scenarios,
try the SDK.

Let me know it it's okay for you or not.

much thanks !!!

Dan
 
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dansteph

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Hey dan whre can i get this cars??

The small rover are from Well but I'll make a pack with the other 4 cars (Bus, mini, util, van) from Picto.


LAST CALLS FOR GOLD

Despit 70 download I have almost no feedbacks, so without negative feedbacks I'll release the final tonight or tomorrow and you'll have to wait 8-18 month before an update.

Late is always too late ;)

See here for the gold version:
"[UCGO GOLD] Are we go for final ?"
http://orbiter.dansteph.com/forum/read.php?f=2&i=14587&t=14587

Dan
 

garyw

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The small rover are from Well but I'll make a pack with the other 4 cars (Bus, mini, util, van) from Picto.

Please. it would be great to be able to have a van to take astronauts to the launch vehicle:thumbup:
 

Woo482

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I think the same as Garyw, walking the crew to the pad takes a little too long :lol:
 

halcyon

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Dan,

For some reason my login for your own forum is completely gone. (usename Halcyon)
Anyways, I'll post feedback here in the meantime.

Here's the only issue I've had while doing testing:

- DGIV Reentry

While on reentry and using manual autopilot to hold AoA, the ship's VSI will jump from -80 holding 30 degrees AoA to +500 when the nose is lowered 5 degrees to an AoA of 25.
This resulted in the ship climbing from 60k alt about 1 grid away from my landing point (using AerobrakeMFD) to 90k alt in a matter of seconds.

This never happened to me using your stock DGIV download, only changed when I updated with UCGO.
I tested this 3 times on 3 different reentries with 3 different reentry angles at 3 different starting altitudes...result was the same.
30 degrees AoA to 25 degrees AoA gives a HUGE jump in positive vertical speed.

P.S.
What's the latest on the XR2 Ravenstar being compatible with the new cargo?
 
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dansteph

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Dan,
For some reason my login for your own forum is completely gone. (usename Halcyon) Anyways, I'll post feedback here in the meantime.

When subscribing the forum tell you that you must write at least one post elese your account is deleted after 48h. Accounts with a least one post stay lifetime.

Dan,
Here's the only issue I've had while doing testing:
- DGIV Reentry

I didn't touched anything appart adding UCGO cargo so maybe it's the payload weight ?

Let me know.

Dan

---------- Post added at 09:39 PM ---------- Previous post was at 09:36 PM ----------

P.S.
What's the latest on the XR2 Ravenstar being compatible with the new cargo?

Doug was very intterested by cargo SDK don't know if it will update it, you should ask him.

Dan
 

halcyon

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I didn't touched anything appart adding UCGO cargo so maybe it's the payload weight ?

Let me know.

I just tried with weight just below 19k (maximum reentry weight as defined by the flight computer), and then tried with less then 1,000 of main fuel and less then 150 of RCS fuel.
No cargo was used in either test.
The result was the same huge VSI jump.
 

Buzz313th

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Yes or a small rover for the Delta Glider IV to cruise on Monn or Mars.

I'm working on this and should be done soon.

It will fold up into it's own payload bed which is 1.3 by 1.3 so it can be thrown in the cargo hold of the DGIV.

I have a question for Dan..

I just did my first import of it into orbiter and everything works well except it bounces when it drives and sometimes will back up after coming to a stop without switching to reverse.

RoverScreen01-vi.jpg



JB
 
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dansteph

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except it bounces when it drives and sometimes will back up after coming to a stop without switching to reverse.

Probably Know bug of Orbiter with late date, see FAQ:
http://orbiter.dansteph.com/forum/read.php?f=2&i=14442&t=14442

Look great :cheers:

Dan

---------- Post added at 11:26 PM ---------- Previous post was at 11:23 PM ----------

I just tried with weight just below 19k (maximum reentry weight as defined by the flight computer), and then tried with less then 1,000 of main fuel and less then 150 of RCS fuel.
No cargo was used in either test.
The result was the same huge VSI jump.

Strange, appart adding cargo I really didn't touched any code.
I see no reasons for that.
Can you try with the original dll starting with the same scenario ?

Dan
 

Buzz313th

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Dan, after a bit of thinking, I have one quick request before you release the final version.

Cars in UCGO are pretty diverse, but they could be a hell of a lot more diverse if just a few more functions were added to the UCGO cars config file...

Give cars these additional abilities via the config file:

1. Allow the author to limit the type of UCGO cargos that a particular vehicle can create.

2. Allow the author to set a frequency where an UCGO car will auto create a specific UCGO cargo.

3. Allow an author to disallow a car to create anything.

4. Allow the author to set a frequency where an UCGO car will ungrapple an item.

5. If all these function could be configured through the config file, then people like me, who can't code to save thier life can contribute more often.

These functions would allow UCGO cars to be the mobile or static resource factories.

Create an UCGO car that is meant to be a resource collector... Set some automatic waypoints to simulate the car to collect surface rock. Make a mesh that looks like a surface mining drone. Make a mesh that is a pile of rocks in a 1.3m bucket and configure it as a UCGO cargo. Set the config up in the surface mining drone (Ucgo car) so that it can only create the pile of rocks (UCGO Cargo you made), it creates the rocks once per day and also ungrapples the cargo 5 seconds after it makes it. Then drive around in your rover and collect the rocks to be taken back to your station. So with no C++ coding all the UCGO cars can be factories, whether they move or just stand still (larger meshes that represent larger factories/mines)..

JB
 

garyw

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Dan, after a bit of thinking, I have one quick request before you release the final version.

That's not one request it's six and it's not quick. What you are asking for is a whole new level of UCGO.
 
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