hey guys!
recently, ive been pondering whether or not this is a sensible idea, and i decided that there is more than enough skill out there to produce such a project, so ill just go right ahead and blurt it out here.
i have an idea for a game, and i think it would make an excellent community project for us to work on. ideally, with those that have some addon-devving experience.
its a space-combat game, but not with realistic physics like Orbiter, or even KSP, but rather star-wars physics. its more of a game than a simulator, but the end product would be just as fun to a sim enthusiast, due to some strategic value to the conflicts the player would experience.
ive spent the past 5-6 hours putting the ideas that i have so far into a briefing document, which is attached to this post for you to read at your leisure (only 13 pages long )
if this does take off here, id like to say now, i dont have the best coding abilities out there, and so i'd probably need some help from you experienced fellas round here to help me through, but it'd be nice to finish up in a few months or years time with something that we can look at and be proud of, and even if we can't be proud of it, working together on something is more fun that working on your own project alone isnt it?
so lemme know if you're interested, and what you could do to help it, and we'll get out community team together
thanks fellas, see ya round
Grover
recently, ive been pondering whether or not this is a sensible idea, and i decided that there is more than enough skill out there to produce such a project, so ill just go right ahead and blurt it out here.
i have an idea for a game, and i think it would make an excellent community project for us to work on. ideally, with those that have some addon-devving experience.
its a space-combat game, but not with realistic physics like Orbiter, or even KSP, but rather star-wars physics. its more of a game than a simulator, but the end product would be just as fun to a sim enthusiast, due to some strategic value to the conflicts the player would experience.
ive spent the past 5-6 hours putting the ideas that i have so far into a briefing document, which is attached to this post for you to read at your leisure (only 13 pages long )
if this does take off here, id like to say now, i dont have the best coding abilities out there, and so i'd probably need some help from you experienced fellas round here to help me through, but it'd be nice to finish up in a few months or years time with something that we can look at and be proud of, and even if we can't be proud of it, working together on something is more fun that working on your own project alone isnt it?
so lemme know if you're interested, and what you could do to help it, and we'll get out community team together
thanks fellas, see ya round
Grover