I loosely follow the Space Shuttle style of interior... with more or less success. I wish all those buttons were functional
You should use DXT1 for non-alpha map textures.Thanks for your advice!
I'm using DxtBMP, and i save all textures in DDS DXT5 (compression ratio 4:1). Which format has better compression rate?
My previous work suffered from very uneconomical use of texture area, and resulted in a lot of 'dead data'. This time i try to use them better. So far the textures take only 32MB.
17 megabytes? For a single texure? Still enormous. I suggest to reduce the format of the source image...
What's the resolution of your textures? I'm getting 5.33 MB for a 2048x2048 image, converted from .bmp to .dds using that converter I mentioned a few posts earlier.
Nope, 17 MB would be a sum of all the textures used on the model in case of DXT-1
I'm using generally smaller textures (rarely over 1024x512) principally because i've inherited them from old projects (I'm used to take the textures from a common database created across the years of developing).Exactly the same numbers as mine. My textures are 2048x2048 or less. Those numbers in my comparison (32MB vs 17MB) mean total sum size of all textures currently used by the model.
Wow! This is surely a "giant leap" in the space toilets for Orbiter!
Damn Jim, I'm an addon developer, not a plumber!
Seriously, great work. I love the shading...
Wow! This is surely a "giant leap" in the space toilets for Orbiter!