Spacecraft Soyuz 7K for Orbiter 2016

1987VCRProductions

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I wasn't able to get any of the Soyuz launches to work, and I did try multiple times reinstalling this add-on and the new Soyuz and Historic Spaceports from Igel. I even checked to make sure that I installed this 7k add-on last.
 

Gargantua2024

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I wasn't able to get any of the Soyuz launches to work, and I did try multiple times reinstalling this add-on and the new Soyuz and Historic Spaceports from Igel. I even checked to make sure that I installed this 7k add-on last.
Weird...it says on the log attached on this post, the bases on Baikonur (in Historical Spaceports) aren't catalogued, and nothing indicating failures on the Soyuz (rocket) and Proton themselves:
Code:
D3D9: ERROR: Base Object 0x35D3A28 = 'Baikonur-1' not cataloged
D3D9: ERROR: Base Object 0x35C5818 = 'Baikonur_1' not cataloged
D3D9: ERROR: Base Object 0x35C8668 = 'Baikonur_2' not cataloged
D3D9: ERROR: Base Object 0x35C8DE0 = 'Baikonur-51' not cataloged
D3D9: ERROR: Base Object 0x35C9150 = 'Baikonur_51' not cataloged
D3D9: ERROR: Base Object 0x35AE6E8 = 'Baikonur-70' not cataloged
D3D9: ERROR: Base Object 0x35AEA58 = 'Baikonur_70' not cataloged
D3D9: ERROR: Base Object 0x35AEDC8 = 'Baikonur-23' not cataloged
D3D9: ERROR: Base Object 0x35AF138 = 'Baikonur_23' not cataloged
D3D9: ERROR: Base Object 0x35D5FC8 = 'Baikonur_24' not cataloged
D3D9: ERROR: Base Object 0x35D6338 = 'Baikonur_81' not cataloged
D3D9: ERROR: Base Object 0x35D66A8 = 'Baikonur-31' not cataloged
D3D9: ERROR: Base Object 0x35D6A18 = 'Baikonur_31' not cataloged
D3D9: ERROR: Base Object 0x35E3220 = 'Baikonur_112' not cataloged
D3D9: ERROR: Base Object 0x35E3590 = 'Baikonur' not cataloged
D3D9: ERROR: Base Object 0x35E3900 = 'Arkalyk' not cataloged
D3D9: ERROR: Base Object 0x35F7300 = 'Dzezkazgan' not cataloged
Try running this in normal graphics and let's see on its corresponding log where else isn't loading properly
 

Luca

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Weird...it says on the log attached on this post, the bases on Baikonur (in Historical Spaceports) aren't catalogued, and nothing indicating failures on the Soyuz (rocket) and Proton themselves:
Code:
D3D9: ERROR: Base Object 0x35D3A28 = 'Baikonur-1' not cataloged
D3D9: ERROR: Base Object 0x35C5818 = 'Baikonur_1' not cataloged
D3D9: ERROR: Base Object 0x35C8668 = 'Baikonur_2' not cataloged
D3D9: ERROR: Base Object 0x35C8DE0 = 'Baikonur-51' not cataloged
D3D9: ERROR: Base Object 0x35C9150 = 'Baikonur_51' not cataloged
D3D9: ERROR: Base Object 0x35AE6E8 = 'Baikonur-70' not cataloged
D3D9: ERROR: Base Object 0x35AEA58 = 'Baikonur_70' not cataloged
D3D9: ERROR: Base Object 0x35AEDC8 = 'Baikonur-23' not cataloged
D3D9: ERROR: Base Object 0x35AF138 = 'Baikonur_23' not cataloged
D3D9: ERROR: Base Object 0x35D5FC8 = 'Baikonur_24' not cataloged
D3D9: ERROR: Base Object 0x35D6338 = 'Baikonur_81' not cataloged
D3D9: ERROR: Base Object 0x35D66A8 = 'Baikonur-31' not cataloged
D3D9: ERROR: Base Object 0x35D6A18 = 'Baikonur_31' not cataloged
D3D9: ERROR: Base Object 0x35E3220 = 'Baikonur_112' not cataloged
D3D9: ERROR: Base Object 0x35E3590 = 'Baikonur' not cataloged
D3D9: ERROR: Base Object 0x35E3900 = 'Arkalyk' not cataloged
D3D9: ERROR: Base Object 0x35F7300 = 'Dzezkazgan' not cataloged
Try running this in normal graphics and let's see on its corresponding log where else isn't loading properly
I tried in normal mode but it's the same, it didn't work unless I remove the payload.
 

diogom

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For what it's worth, I'm also getting crashes on load without a CTD message with the Soyuz rocket, with a different vessel I've been working on. I figured out it's Soyuz 1.3 that is breaking it, with Soyuz 1.2 it works fine, along with Spaceports 1.5. Maybe something similar is happening with Proton, try an older version if you can.
 
Last edited:

Gargantua2024

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I tried in normal mode but it's the same, it didn't work unless I remove the payload.
Can you send an error log in normal graphics? Thanks
For what it's worth, I'm also getting crashes on load without CTD with the Soyuz rocket, with a different vessel I've been working on. I figured out it's Soyuz 1.3 that is breaking it, with Soyuz 1.2 it works fine, along with Spaceports 1.5. Maybe something similar is happening with Proton, try an older version if you can.
Older versions of the addons were made specifically for Orbiter 2010, and I recently checked it is no longer available for download (the current versions were also compatible with 2010)
 

diogom

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Older versions of the addons were made specifically for Orbiter 2010, and I recently checked it is no longer available for download (the current versions were also compatible with 2010)
Yeah, I still had the previous versions, but otherwise it's not a very workable solution. Actually only found out when I made a clean 2016 install with 1.3 because I hadn't updated my main build. Guess it might be worth bringing up with Igel if it's not an isolated issue.
 

Gargantua2024

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The Soyuz, Proton and Baikonur addons work fine in my installation. Though CTDs also happen in any of the Soyuz/Salyut launch scenarios, it is rare in my case:unsure:
 
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Looks like I'm getting CTD's when trying to launch the ASTP Mission scn. I'm going to post the final approch scn's Orbiter log.

ORBITER LOG:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module ProjectApolloConfigurator.dll [Build 210630, API 190914]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module TrackIR.dll ........... [Build 160828, API 160828]
000000.000: TrackIR module not found.
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 210531, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 210531, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module MapMFD2.dll ........... [Build 210327, API 160828]
000000.000: Module Multistage2015_MFD.dll [Build 170506, API 160828]
000000.000: Module ProjectApolloMFD.dll .. [Build 210630, API 190914]
000000.000: Module ApolloRTCCMFD.dll ..... [Build 210630, API 190914]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module NotesMFD.dll .......... [Build ******, API 060425]
000000.000: Module RPOP.dll .............. [Build 111124, API 100830]
000000.000: Module uap.dll ............... [Build 110613, API 100830]
000000.000: Module UnivPTG.dll ........... [Build 110305, API 100830]
000000.000: Module GPCMFD.dll ............ [Build 111222, API 100830]
000000.000: ---------------------------------------------------------------
BaseDir : C:\Orbiter 2016\
ConfigDir : C:\Orbiter 2016\Config\
MeshDir : C:\Orbiter 2016\Meshes\
TextureDir : C:\Orbiter 2016\Textures\
HightexDir : C:\Orbiter 2016\Textures2\
ScenarioDir: C:\Orbiter 2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.19041.928]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 210531, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module LunarTransferMFD.dll .. [Build 191224, API 160828]
000000.000: Module RendezvousMFD.dll ..... [Build ******, API 050206]
000000.000: Module AutoFCS.dll ........... [Build ******, API 050206]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : Intel(R) Iris(R) Plus Graphics
D3D9: MaxTextureWidth......... : 8192
D3D9: MaxTextureHeight........ : 8192
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x37F
D3D9: MiscCaps................ : 0x2FCCF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : No
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 210531
D3D9: Available Texture Memory : 2005 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
============================ ERROR: ===========================
Parse error from base definition file for EDW - Edwards AFB: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for EDW - Edwards AFB: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
============================ ERROR: ===========================
Parse error from base definition file for ZZA - Zaragoza: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for ZZA - Zaragoza: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: VesselBuilder1
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
 
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Looks like I'm getting CTD's when trying to launch the ASTP Mission scn. I'm going to post the final approch scn's Orbiter log.

ORBITER LOG:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module ProjectApolloConfigurator.dll [Build 210630, API 190914]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module TrackIR.dll ........... [Build 160828, API 160828]
000000.000: TrackIR module not found.
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 210531, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 210531, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module MapMFD2.dll ........... [Build 210327, API 160828]
000000.000: Module Multistage2015_MFD.dll [Build 170506, API 160828]
000000.000: Module ProjectApolloMFD.dll .. [Build 210630, API 190914]
000000.000: Module ApolloRTCCMFD.dll ..... [Build 210630, API 190914]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module NotesMFD.dll .......... [Build ******, API 060425]
000000.000: Module RPOP.dll .............. [Build 111124, API 100830]
000000.000: Module uap.dll ............... [Build 110613, API 100830]
000000.000: Module UnivPTG.dll ........... [Build 110305, API 100830]
000000.000: Module GPCMFD.dll ............ [Build 111222, API 100830]
000000.000: ---------------------------------------------------------------
BaseDir : C:\Orbiter 2016\
ConfigDir : C:\Orbiter 2016\Config\
MeshDir : C:\Orbiter 2016\Meshes\
TextureDir : C:\Orbiter 2016\Textures\
HightexDir : C:\Orbiter 2016\Textures2\
ScenarioDir: C:\Orbiter 2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.19041.928]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 210531, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module LunarTransferMFD.dll .. [Build 191224, API 160828]
000000.000: Module RendezvousMFD.dll ..... [Build ******, API 050206]
000000.000: Module AutoFCS.dll ........... [Build ******, API 050206]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : Intel(R) Iris(R) Plus Graphics
D3D9: MaxTextureWidth......... : 8192
D3D9: MaxTextureHeight........ : 8192
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x37F
D3D9: MiscCaps................ : 0x2FCCF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : No
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 210531
D3D9: Available Texture Memory : 2005 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
============================ ERROR: ===========================
Parse error from base definition file for EDW - Edwards AFB: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for EDW - Edwards AFB: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
============================ ERROR: ===========================
Parse error from base definition file for ZZA - Zaragoza: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for ZZA - Zaragoza: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::parseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: VesselBuilder1
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
Also I have ASTP Patch 5 and 6 installed along with the main addon.
 

1987VCRProductions

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The ASTP patches shouldn't affect the ability to run a Soyuz or Proton launch scenario. Removing the vesselbuilder craft or making it so it's not attached to the booster allows the scenario to load. If the vesselbuilder craft is attached to the booster, it causes a CTD.
 

Luca

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Can you send an error log in normal graphics? Thanks

Older versions of the addons were made specifically for Orbiter 2010, and I recently checked it is no longer available for download (the current versions were also compatible with 2010)
These are the log for Soyuz and Salyut scenarios in normal graphics. Thank you.
 

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  • Soyuz.zip
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Gargantua2024

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These are the log for Soyuz and Salyut scenarios in normal graphics. Thank you.
The Soyuz log doesn't tell much what causes the failure in loading, it seemed like Orbiter crashed before loading any of the modules properly. The Salyut log on the other hand, I never seen the error (below) that caused it before:
Code:
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
Have you tried running any of the sample stock scenarios on the Soyuz (rocket) and Proton? Let's see if the errors also occur there
 

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The Soyuz log doesn't tell much what causes the failure in loading, it seemed like Orbiter crashed before loading any of the modules properly. The Salyut log on the other hand, I never seen the error (below) that caused it before:
Code:
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
Have you tried running any of the sample stock scenarios on the Soyuz (rocket) and Proton? Let's see if the errors also occur there
These are logs with stock Soyz and Proton. The scenarios starts without problems.
 

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  • Proton.zip
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  • Soyuz.zip
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Gargantua2024

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I'm going to start troubleshooting every scenario included in the latest release later this day (it's a couple of hours past midnight here). Like I said in the earlier posts, I haven't encountered (yet) the simulation failures reported in the logs you've all sent me:
(Proton)
Code:
--------------------------- WARNING: --------------------------
>>> Sketchpad pens still allocated: 1
>>> [OrbiterGraphics::~OrbiterGraphics | .\OGraphics.cpp | 399]
---------------------------------------------------------------
(Soyuz)
Code:
--------------------------- WARNING: --------------------------
>>> Sketchpad pens still allocated: 12
>>> [OrbiterGraphics::~OrbiterGraphics | .\OGraphics.cpp | 399]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>>> Sketchpad brushes still allocated: 7
>>> [OrbiterGraphics::~OrbiterGraphics | .\OGraphics.cpp | 401]
---------------------------------------------------------------
I'm not sure if this is an add-on related issue tbh, but I'll try to replicate these one by one especially on the launch scenarios. ;)
 
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I'm going to start troubleshooting every scenario included in the latest release later this day (it's a couple of hours past midnight here). Like I said in the earlier posts, I haven't encountered (yet) the simulation failures reported in the logs you've all sent me:
(Proton)
Code:
--------------------------- WARNING: --------------------------
>>> Sketchpad pens still allocated: 1
>>> [OrbiterGraphics::~OrbiterGraphics | .\OGraphics.cpp | 399]
---------------------------------------------------------------
(Soyuz)
Code:
--------------------------- WARNING: --------------------------
>>> Sketchpad pens still allocated: 12
>>> [OrbiterGraphics::~OrbiterGraphics | .\OGraphics.cpp | 399]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>>> Sketchpad brushes still allocated: 7
>>> [OrbiterGraphics::~OrbiterGraphics | .\OGraphics.cpp | 401]
---------------------------------------------------------------
I'm not sure if this is an add-on related issue tbh, but I'll try to replicate these one by one especially on the launch scenarios. ;)
Ah I have found my problem, I had Auto FCS checked.
 

1987VCRProductions

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I don’t have autofcs installed on Orbiter 2016. The scenarios load for me if I remove the vesselbuilder spacecraft from the launch scenario, or if I remove it as a payload. It has something to do with how vesselbuilder interacts with igel’s most recent build of Soyuz v1.3. I tried redownloading and reinstalling both, as well as making sure I had the updated missions file from Soyuz 7K installed, and each scenario crashes before fully loading.
 
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