OHM Falcon9 for Orbiter2016

Congrats!(y)
Probably not relevant anymore, Crew Dragon lights do work as you described!
I'll take that to mean SLC40 now works OK.
Good!
Thanks for testing. I will update the add-on.

(code error - failure to initialize DEVMESHHANDLE value. Doh!)

Cheers,
Brian
 
Brian, I was wondering now that Orbiter 2024 is out; are any of your addons compatible with that latest version of Orbiter?
Hi,
I don't know - haven't even had time to settle down and try Orbiter 2024 yet.
I'm focused on trying to rebuild my kitchen and bathroom. Been at it since before Christmas!
Cheers,
Brian
 
for a moment I thought he was planning to import his kitchen and bathroom into the game 🤗

guess it's time for me to take a break from gaming
 
Hi,
finally had time to try out OpenOrbiter2024 - works fine for me on ancient PC, Windows8.1 - except my mouse scroll wheel gets lost sometimes (can't change view point/zoom).

But certainly some issues with Falcon9 and FalconHeavy add-ons + OpenOrbiter2024.....

1. Default Graphics & D3D9 Graphics Client: Booster landing autopilot is semi-broken leading to total depletion of RCS propellant and/or failed landing.
Fix: Turn off Orbiter "Wind Effects"

2. D3D9 Graphics Client only: Custom textures (charred booster, custom fairing) rendered incorrectly depending on viewpoint distance.
Fix: Go to Orbiter launchpad Video -> Advanced ->Texture mipmaps -> select "Load As Defined"

3. Default Graphics & D3D9 Graphics Client: OrbiterSound no longer supported (gives me CTD) so no stage sep. callouts, helicopter rotor sound, etc.
Fix: None

Cheers,
Brian
 
Hi,
finally had time to try out OpenOrbiter2024 - works fine for me on ancient PC, Windows8.1 - except my mouse scroll wheel gets lost sometimes (can't change view point/zoom).

But certainly some issues with Falcon9 and FalconHeavy add-ons + OpenOrbiter2024.....

1. Default Graphics & D3D9 Graphics Client: Booster landing autopilot is semi-broken leading to total depletion of RCS propellant and/or failed landing.
Fix: Turn off Orbiter "Wind Effects"

2. D3D9 Graphics Client only: Custom textures (charred booster, custom fairing) rendered incorrectly depending on viewpoint distance.
Fix: Go to Orbiter launchpad Video -> Advanced ->Texture mipmaps -> select "Load As Defined"

3. Default Graphics & D3D9 Graphics Client: OrbiterSound no longer supported (gives me CTD) so no stage sep. callouts, helicopter rotor sound, etc.
Fix: None

Cheers,
Brian
Got some work to do until then.
 
Finally had time to try out OpenOrbiter2024 - works fine for me on ancient PC, Windows8.1 - except my mouse scroll wheel gets lost sometimes (can't change view point/zoom).
I also noticed the same issue

And I noticed one more thing...
Do you have the same phenomenon:

When my mouse is no longer responding for zooming, if I press a key on the keyboard (like T or R for example) it works (here in this example the acceleration of the simulation).
Bbut pressing the keys (same for all keys) causes the default Windows sound "when there is a problem"...
(the usual Windows sound "ting" in french....) 🇫🇷

Do you have this? :unsure:

Default Graphics & D3D9 Graphics Client: OrbiterSound no longer supported (gives me CTD) so no stage sep. callouts, helicopter rotor sound, etc.
So I tried to install OrbiterSound : everything seems to work fine.

You just have to remember to disable XRSound and enable OrbiterSound
(and vice versa to return to "default" setting)
 
Last edited:
Hi Jacques,
so OrbiterSound5.0 works OK with OpenOrbiter2024 D3D9 Graphics Client - but gives me immediate CTD with OpenOrbiter2024 Default Graphics.
(I was using OrbiterSound4.0 before)
When my mouse is no longer responding for zooming, if I press a key on the keyboard (like T or R for example) it works (here in this example the acceleration of the simulation).
Bbut pressing the keys (same for all keys) causes the default Windows sound "when there is a problem"...
(the usual Windows sound "ting" in french....) 🇫🇷

Do you have this? :unsure:
No, I do not have the "ting" when the mouse wheel stops responding.

Cheers,
Brian
 
Hi,
I'm getting a CTD using OpenOrbiter2024 D3D9 GC on any saved scenario post-booster separation.
Works OK using OpenOrbiter2024 D3D7 default graphics.
Anyone else seeing this?
Thanks,
Brian
 
Hi, I am using the D3D9 client in Orbiter 2024. Tested a few scenarios by quitting and re-starting the (Current state.scn).
All went well. Tested them after booster sep, fairing sep, payload jettison, fuel dump. Found no issues.
 
Hi, I am using the D3D9 client in Orbiter 2024. Tested a few scenarios by quitting and re-starting the (Current state.scn).
All went well. Tested them after booster sep, fairing sep, payload jettison, fuel dump. Found no issues.
Thanks for the report. I tracked it down to un-initialized DEVMESHHANDLE value - if your system decides it is 0 at sim start you're OK - if not then CTD. I'm surprised it didn't bite me til now.
I fixed the booster auto-pilot problem.
The custom texture problem remains in Orbiter2024, but can be fixed as per my earlier post.
I'll upload an update soon.
Cheers,
Brian
 
This is a known issue with OpenOrbiter2024, more work is needed to determine exactly what is going on.
My guess is that its a combination of using oapiBlt(...) to swap vessel skin textures, and OpenOrbiter2024 generating texture mipmaps for vessel textures:

oapiBlt(...) only swaps the main texture, not the mipmaps.
So from a distance you get the originals mipmaps, up close you get the new texture - or actually a blend of the two.

Thats my guess.

Fix? Maybe use SetTexture(...) instead, but I think that will mean changing a bunch of other stuff also.
I haven't tried it yet, will wait until I can get my compiler to work with Orbiter2024 SDK.

Cheers,
Brian
 
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