My favourite topic!
If OGLA supports stereo-3D, keep in mind that HUDs need to be collimated to be useful, like in real life. I talked about that long time ago at the old forum, but it was long before 3D movies or 3D vision so it faded away unnoticed. That and the fact that not many people knows that you have to collimated light of real HUDs to be able to look at the simbology and the enviroment at the same time because most people only have seen computer games HUDs.
(I hope this post doesn't bother anyone, the thread is still high in the queue and this information is important in a development of graphical engines with stereo-3D capabilities)
If OGLA supports stereo-3D, keep in mind that HUDs need to be collimated to be useful, like in real life. I talked about that long time ago at the old forum, but it was long before 3D movies or 3D vision so it faded away unnoticed. That and the fact that not many people knows that you have to collimated light of real HUDs to be able to look at the simbology and the enviroment at the same time because most people only have seen computer games HUDs.
(I hope this post doesn't bother anyone, the thread is still high in the queue and this information is important in a development of graphical engines with stereo-3D capabilities)