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It's working already !
Hi.
True 3D with NVidia shutter glasses is already is working with the D3D9 beta client !
Just run the Orbiter_NG with the D3D9ClientBeta1 on a HighEnd GTX480 system with NVidia3DVision shutter glasses. The NVidia 3D driver automatically renders every scene twice, for left and right eye, provided there is a DX9/10/11 environment (see developers section on http://developer.nvidia.com/object/3d_stereo_dev.html) - no other change needed.
View is not at all comparable with the limited old red/blue stereoscopic glasses, as the shutter glasses transmit full color / full resolution images at 60 Hz (120 Hz monitor required). Just ran the Orbiter ISS scenario, with the ISS popping right out of the screen while drifting before our turning blue marble earth. No comparison to the already fine pseudo-3D standard display in Orbiter. You wouldn't believe what an impressive sight this "real" 3D is, unless you've seen the initial sequences of 3D movie Avatar with that space freighter drifting before Pandora. And all this just because of the D3D9 client for Orbiter-NG !!! Great work that should be supported. See appropriate thread http://orbiter-forum.com/showthread.php?t=18431&page=1
Regards - Rob
Hi.
True 3D with NVidia shutter glasses is already is working with the D3D9 beta client !
Just run the Orbiter_NG with the D3D9ClientBeta1 on a HighEnd GTX480 system with NVidia3DVision shutter glasses. The NVidia 3D driver automatically renders every scene twice, for left and right eye, provided there is a DX9/10/11 environment (see developers section on http://developer.nvidia.com/object/3d_stereo_dev.html) - no other change needed.
View is not at all comparable with the limited old red/blue stereoscopic glasses, as the shutter glasses transmit full color / full resolution images at 60 Hz (120 Hz monitor required). Just ran the Orbiter ISS scenario, with the ISS popping right out of the screen while drifting before our turning blue marble earth. No comparison to the already fine pseudo-3D standard display in Orbiter. You wouldn't believe what an impressive sight this "real" 3D is, unless you've seen the initial sequences of 3D movie Avatar with that space freighter drifting before Pandora. And all this just because of the D3D9 client for Orbiter-NG !!! Great work that should be supported. See appropriate thread http://orbiter-forum.com/showthread.php?t=18431&page=1
Regards - Rob
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