Well, realistic kind of brings specialized with it. We simply don't have the tech for a universal vehicle, won't have it for a loooong time, and it's doubtfull we'll ever have it.
Today we would need 4 vessels: 1. HLV 2.support shuttle(your DG) 3.interplanetary transfer vessel 4.Lander
That makes missions very complex and expensive.
Pure support shuttles we have enough at orbithangar, which are allready realistic.
I pushed a Resolve-Shuttle (with 120mT own fuel inside) easy to mars by VASIMR.
With your DG the crew could return to earth instantly.
If you not implement the Hover i will do itself in every case, like i did it for the DGEX and Starclipper.
You sayed that Skylon is big and slow, but now yours is mutch bigger!
I can to some calculations, this could remove the HLV from mission profil .
To fix the engine problem at emergency abort, you can set one engine above the other
But i guees, all my ideas will be wrong for you again
Well, realistic kind of brings specialized with it. We simply don't have the tech for a universal vehicle, won't have it for a loooong time, and it's doubtfull we'll ever have it.
That would result in change in the pitching moment, which would still require engine tilting or a change in elevator trim.To fix the engine problem at emergency abort, you can set one engine above the other:thumbup:
You would not need any engine tilting or any massiv rudder surface attacks.
You speak about a better mass ratio? But 5,5 tonnes payload transported by 400 tonnes fuel and 70 tonnes empty mass, sounds not very efficient, thats 1% only! You decalculated it. It has at Isp 8800m/s a dV of 16.715km/s that offers really BIG payloads!!!
List of shuttles which could be real:
Uh... no. No offence to any addon developers, but I don't think there's been anything of the sort of a "realistic DG" released on OH. If there has been, I haven't seen it.
-XR2 and XR5 (right and real configured)
Yes the XR1 is mostly a tank, and the shuttle is mostly a payload bay, but it ends up being quite similar... the volume taken up by payload bay and propellant tank is probably proportionally similar; indeed, the crew section is proportionally much larger than that of STS.
Also, do not accuse me of guessing. After modelling an internal fuel tank, to fit in the DG and presumably accomodate the other internals (engines, SCRAMs, hovers... wait... why are there hover engines in a spaceplane?), and doing a density calculation, it turns out you can only carry 3.86 metric tons of LH2, and around 4.2 tons of slush H2.
So yeah... ain't gonna work. Unless you use a flux generator to compress it into neutron star material.
-DeltaGliderEX (the old one without plasma engine)
-Starliner G40 (under developing)
-Resolve (configured to NTR values, an STTO)
That all i rode at this thread is to contradiction for me. So build this vessel and we will see and you will see! God luck .
The VASIMR vessel i use for interplanetary travel is this
Vertical engine tilting and elevator trim is mutch easier! And its for orbinauts, most are not high trained profis.
T.Neo speaks about radiation, i thought its soooo veeeeery safe, so dont worry. If not, its a contradiction for me. You protects astronauts in cockpit then, but not the area upper side/down side the engines? It contaminates runways and air. If you say there are extra shields for that sides, you could never fly it by near empty tanks, to keep working the fuel shielding.
I don't think so. I may be incorrect, but I think the engine ISP is pretty much similar to that of the DG...
And the vehicle is something like half the density of STS...
Especially when it would have to be three times the size, to carry that amount of fuel.
Your figures are incorrect. My exhaust vel is 7198.6 m/s, and my main engine propellant is 333.63 tons. That, at a mass ratio of 4.766, means a dV of 11 240 m/s.
I don't think I'll be implementing random engine failures, however...
Again, just because you input "realistic" values, doesn't make the vehicle realistic.
Ah ok, sounds like a good addon.
The DGEX is two times the shuttle in size and weight = same density.
And it has a large empty payload bay too!
But time has come for better, mutch lighter materials, like composites/carbon.
Ok, its internal "space engine" when it switchrs at 65km altitude, is a little bit unrealistic, but without this it could reach LEO, like the other concepts, as an airbreathing shuttle, when its uses a rocketmode for the rest of the way to LEO.
The XR5 can hold 415mT fuel, LOX and H2, ok LOX mass is abut 80% of it.
But its engine consumes this mix in rocket mode. If you think this mass is to big too, then we can use a part of the payload bay. Put an STS ET near the XR5, you will see how small it is, and it holds 720mT fuel!
You will see that it can lift mutch more than 5,5 tonnes payload!
Its an simulation and some people could imagine "what when it happens"
Same to your project, as long orbiter doesnt simulate structurally limits and other things, we have only these values and our experience.
You can't fly to Mars in a 5-seater spaceplane, but then again, you can't cross the atlantic in an inflatable dinghy. So the inability to specialise there is not limited to spaceflight.
You can.
Alain Bombard (french biologist & physician)
Seriously, I approve the concept of a "Shuttle DG", as long as it uses a booster to reach orbit.
I'm very curious about this project, it looks like it will be a much larger vehicle than the "impossible" DG.
And how about having a rear docking port with Shuttle sized OMS boosters around the hatch? Kinda similar to Kliper, Hermes, or Dreamchaser.
SSTO wise, you would be looking at something like Skylon for something that is ''near'' tech.
(on the G42)
Probably your best bet, but even then, the engines have a fictional configuration (RAMCASTER; as far as I know, they do not break physics in any way, but they're not strictly based on the operating principles and parameters of any real world design or study).
Please correct me if I am wrong, but I'm not sure if Moach has done any in-depth engineering or physics numbers behind the vehicle.
My engines are currently at the back, and they're very heavy (mostly due to the shielding). I don't know how I would be able to reposition them in an effort to center the COG.
During development, it was found that the comparatively heavy rear-mounted engine moved the center of mass of the vehicle rearwards. This meant that the vehicle had to be designed to push the center of drag as far rearward as possible to ensure stability over the entire flight regime. Redesign of the vehicle to do this cost a significant proportion of the payload, and made the economics unclear.
Does it really have to be stable cg-wise? Many modern fighters have a cg that's located very far back, and remain flyable thanks to fly by wire controls. In orbiter it would be possible to position the cg more forward than it would be and then pretend it had a fbw system, for the sake of doability.
I ask because if it got out of the thickest part of the atmosphere fast, wuldn't it make more sense to optimize the design so that it would be "more flyable" on reentry, with a very low fuel level?