TCR_500
Making my own racing simulator.
Is there actually an AI system for orbiter in progress or released? And if there is, where do I find it (or the Beta Version)? I couldn't find anything in the search results.
Yup, still have no clue what you're trying to say.
I think what you mean is the playback feature. You can "pre-record" flight movements, and they will follow them, but thats as far as you can go currently.
Ok, scene I've just done mostly racing on simulators, AI only meant one thing. Artificial Intelligence. Or, computer controlled traffic on a predetermined path. Usually, this path is written by doing a private testing session and using the car to draw a line for the AI cars to follow. And other lines will indicate the maximum variance from the main line. By adding multiple "main lines", an AI vehicle will go on either one line or another depending on circumstances at the moment.
Sorry if I wasn't clear. I didn't know that AI had several meanings in Orbiter.
I'd better propose someone to look into possbilities of developing a multiplayer plugin. The OMP seems to have got entangled in it's own complexity.
I'd better propose someone to look into possbilities of developing a multiplayer plugin. The OMP seems to have got entangled in it's own complexity.
No, he's right.Your third one is wrong. You obviously don't have rFactor or NR2003 which have the best AI. They do respond to each other and the player. They race each other and the player. They do try to avoid contact with other cars and the wall. They are effected by physics. Now they're not perfect, but what do you expect from a bunch of scrap metal that has hundreds of billions of "on/off" switches in the formation of a small disk? And those AI are state of the art for our time. And, your second answer may be right right now, but in the future, they may be wrong.
Is there such as thing as REAL AI:
Can you make "Game AI", where they do what you are saying: