Could I suggest making the material for the interior of the docking bay emissive? It does have lighting baked into the texture already; playing on 0 ambient lighting (realistic for outer space) has the docking bay looking awkward at most angles.
Old "trapezoid" DGIV cargoes are released at the appropriate crawl but UCGO crates are given a pretty big push.
Could I suggest making the material for the interior of the docking bay emissive? It does have lighting baked into the texture already; playing on 0 ambient lighting (realistic for outer space) has the docking bay looking awkward at most angles.
Could I suggest making the material for the interior of the docking bay emissive? It does have lighting baked into the texture already; playing on 0 ambient lighting (realistic for outer space) has the docking bay looking awkward at most angles.
Maybe it could be interesting to have (switchable) spotlights that illuminate the flanks of the beast (like it is done on big seaships). That would be useful at night, for smaller vessels, and any cargo operations.
It looks great! :thumbup:Here you are sir... The level is okay, how does it look ? (screen calibration)
All of this looks truly excellent!
I suppose it's too late to ask for an outside docking port for the XR5 so we could transfer more crew at a time?
:tiphat:
All of this looks truly excellent!
I suppose it's too late to ask for an outside docking port for the XR5 so we could transfer more crew at a time?
:tiphat:
It is also important to put a stop to feature-creep and get down to business of actually making a release.
That would require a texture switch
Not necessarily, I was thinking to the local lights feature.
...Rome wasn't built in one day but I'm near beta release. (Could be 4-5 days as well)
Dan
Ok, we'll wait 'til next one, then...But sorry I don't think I'll make it for this release...
Vertex lighting ? sorry I personally think it suck. With one vertex "illuminated" every 15m you get only horrible shade and not the nice light effect you wait.
An ergonomy optimization would be weak EVA orientation lights along the hull... could be done either by emissive texture or Orbiter light beacons... but that can wait for a few versions IMHO.
I like it, but since it was on my mind already: What if the forward dock were oriented so the docked vessel was flipped the other way, so that a spaceplane's bay would open facing the Arrow's cargo rack?
Would a dock here and with this orientation fit ? (XR5?)
I suppose it's just for crew transfer or for carrier transport ?