Unfortunately no. My 3D modelling skills are really not up to this and even if they were I'm not sure I would have the time to do it right.Hello
do you know if you will model the interior of the modules of the Russian section.
@MaxBuzz Your MIR meshes are excellent! Would you like to take a shot at modeling the inside of the Russian side of ISS, or at least Zarya and Zvezda?interior of the Mir module is similar to the interior of the ISS module Zvezda ( Zvezda module is more modern)
one question when i download this addon and try to play it my game says something about the game has 'terminated' the action and i cant use it.View attachment 26963
OrbitHangar download link
Yet another ISS addon!
First, a bit of back-story: (Do we actually need another ISS addon?)
For a long time, I have wanted a good, high resolution ISS in Orbiter 2016. The model that comes with Orbiter kinda looks like it came from 2006.
It was good in its day, but in addition to being very low poly, it was modeled after the intended future configuration of the ISS.
Needless to say, the actual finished ISS is different from the initial concepts.
Also, I wanted CMG attitude control and working solar panels.
- CMG Rate Gyros
- Sun-Tracking Solar Panels
- Working window covers on Destiny and the Cupola
- Virtual Cockpit for the US side and Zvezda
- Functional robotic arm and MBS
- Moving EATCS Radiators
CONSIDER YOURSELF WARNED!!!
This addon is not for low-end computers!
The total poly count for the exterior is 255,419 triangles across 7 meshes.
The total poly count for the virtual cockpit is 349,709 triangles across 4 meshes.
Together, the TOTAL poly count for the whole model is over half a million triangles! (605,128)
1 = CMG Free Drift
2 = CMG Zero Angular
3 = CMG Attitude Keeping
7 = Enter TGT Roll
8 = Enter TGT Pitch
9 = Enter TGT Yaw
SHIFT S = Sun Tracking On/Off
G = Open/Close the window cover on Destiny
K = Open/Close the Cupola window covers
INSERT/DELETE = Move the MBS
S/W = Fly through the VC
Configuration file options:
DEFAULT_CMG_MODE = This sets the mode the CMG Gyros will be in if not specified in the scenario.
MAXTIMEACCEL = This is the maximum time acceleration allowed for the CMG gyros. If time acceleration is more than this, the CMG gyros will be disabled.
HAS_PIRS = If this is false, the earth-facing pirs module will be gone.
ASTRONAUT = Set this to false if you want to fly solo...
IROSA = If this is set to false, the iROSA solar panels will be gone.
CAMSPEED = Sets how fast the camera translates in meters per second when flying through the VC.
Canadarm2 v 4.0
ISS Models from the NASA website. (No way are my 3D modelling skills that good!)
Zvezda VC mesh and textures created by 4throck, redistributed with permission
Sun-Tracking solar panels code from the "Cargo Dragon" addon by BrianJ
CMG Gyro code adapted from the CMG v2.0 addon by Poscik
RotateMesh function orginally written by Face as part of the "Ascension Ultra" addon.
Texture for the iROSA solar panels modified from the Antares 3.0 addon by FOI.
The code to fly through the VC adapted from the addon "FirstPersonExperience" by escapetomsfate.
Thanks DaveS, for providing me with several helpful resources with technical data about ISS
This addon is released under the GPL 2 license.
Animating the hatches would cause a bunch of mesh issues, I think it would be a lot of work for a little gain.You guys might need to think about looking at the SAL addon and use the EVA tether guys inside the quest and make the hatches open then deploy the EVA guys
it's usually really hard, if not impossible to extract content from apps.I am not an expert on the subject, but NASA has an application in the Google Play Store, the application is called NASA Science Humans in Space, the application has everything inside the iss, including the Russian section, maybe it can be useful, I really don't know . Could an orbiter be deployed?