I'm sorry if this has been answered before.
I was just wondering how you can take a basic cylinder-shaped object in Blender (ie- a rocket) and creat indentations/cutouts where the sections aren't actually cut out, just sort of "molded inward". This isn't really for an addon I'm just trying to put some ideas in my head "onto paper" so to speak.
Basically comes together at a point near the top but then has a cutout leading down the length of the rocket where boosters (similar to the Soyuz booster) to minimize cross section. I'm envisioning 4 such cutouts for booster rockets (yes, I know, similiar to Soyuz). But I have a modified design in mind.
Please, don't berate me for trying to model something that has already been modelled. I'm just trying to learn how to do it to add to my skills as a modeler.
I also have a few more questions, if you'll oblige me.
1.) Where do people find accurate schematics/drawings to use as background images in Blender to be able to create accurate models in regards to shapy and size?
2.) If, and its a BIG if, I manage to figure it out, would the booster sections that would end up falling away partway through the launch have to be modelled seperately? Or can I just create them then translate them over to the main core to make it look good?
Also, how does one go about determing the mass of the rocket? That part has always been a mystery to me.
Please keep in mind I have zero experience and would never think of releasing this into the world of Orbiter and designs of this type have been done very VERY well. I'm only trying to learn how things work.
3.) As far as free modelling programs go, are there any other options that others prefer? I've only had experience with Blender, and I'm still working my way up the learning curve.
4.) Once I have the design done, is there a program I use to texture the rocket to make it look good? I know you can texture in Blender but my attempts leave...........a lot to be desired. I know people use Photoshop, but I don't have that kind of money.
Again, I'm sorry if this ruffles any feathers. I'm just trying to learn from the best, which just so happen to be here, in those involved with Orbiter.
Thank you for any advice you can give at all....
I was just wondering how you can take a basic cylinder-shaped object in Blender (ie- a rocket) and creat indentations/cutouts where the sections aren't actually cut out, just sort of "molded inward". This isn't really for an addon I'm just trying to put some ideas in my head "onto paper" so to speak.
Basically comes together at a point near the top but then has a cutout leading down the length of the rocket where boosters (similar to the Soyuz booster) to minimize cross section. I'm envisioning 4 such cutouts for booster rockets (yes, I know, similiar to Soyuz). But I have a modified design in mind.
Please, don't berate me for trying to model something that has already been modelled. I'm just trying to learn how to do it to add to my skills as a modeler.
I also have a few more questions, if you'll oblige me.
1.) Where do people find accurate schematics/drawings to use as background images in Blender to be able to create accurate models in regards to shapy and size?
2.) If, and its a BIG if, I manage to figure it out, would the booster sections that would end up falling away partway through the launch have to be modelled seperately? Or can I just create them then translate them over to the main core to make it look good?
Also, how does one go about determing the mass of the rocket? That part has always been a mystery to me.
Please keep in mind I have zero experience and would never think of releasing this into the world of Orbiter and designs of this type have been done very VERY well. I'm only trying to learn how things work.
3.) As far as free modelling programs go, are there any other options that others prefer? I've only had experience with Blender, and I'm still working my way up the learning curve.
4.) Once I have the design done, is there a program I use to texture the rocket to make it look good? I know you can texture in Blender but my attempts leave...........a lot to be desired. I know people use Photoshop, but I don't have that kind of money.
Again, I'm sorry if this ruffles any feathers. I'm just trying to learn from the best, which just so happen to be here, in those involved with Orbiter.
Thank you for any advice you can give at all....
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