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- May 18, 2008
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Watcha peeps,
So after a few coments I've picked up from ar81, I have been thinking. Are there some simple ways we can dev some 'life' into a base?
So this thread comes in 2 parts.
1 - what would help your immersion?
This is perhaps the most important as, with the next generation of orbiter looming, a lot of this sort of work may be wasted on this version. But a discussion as to what would help regardless is always useful for the future.
2 - what ideas do you have to achieve that immersion with this version of orbiter?
Some initial thoughts to kick start things:
-Can we trick some AI movement of vehicles?
-Can we dev our versions of the default animated monorail, and still load it in the base config?
-Can we add smoke or dust without the need for a vessel?
-Is there any way we could cycle more than one night texture, or mimic that? so that lights come on and off randomly?
Worthwhile discussion?
WHAP
So after a few coments I've picked up from ar81, I have been thinking. Are there some simple ways we can dev some 'life' into a base?
So this thread comes in 2 parts.
1 - what would help your immersion?
This is perhaps the most important as, with the next generation of orbiter looming, a lot of this sort of work may be wasted on this version. But a discussion as to what would help regardless is always useful for the future.
2 - what ideas do you have to achieve that immersion with this version of orbiter?
Some initial thoughts to kick start things:
-Can we trick some AI movement of vehicles?
-Can we dev our versions of the default animated monorail, and still load it in the base config?
-Can we add smoke or dust without the need for a vessel?
-Is there any way we could cycle more than one night texture, or mimic that? so that lights come on and off randomly?
Worthwhile discussion?
WHAP