BASPM v0.7.17 is out !
BASPM v0.7.17 is out !
This update features both new gameplay mechanics and content, such as :
* Added functionality in order to clean-up Unity’s local cache when loading a new version of the game for the first time.
* Added the group type that the mission component belongs to in both the “Open Rocket Program” and the “Manage Rocket Program/Mission Payloads R&D” screens, as suggested on this thread.
* Mission components that do not belong to any active program will get removed from the list of payloads that can be R&Ded.
* Closing a program will automatically unassign all those SET employees that are working on its mission components, unless said mission components are shared with another active program.
* Added functionality in order to explain why a certain rocket program cannot be opened.
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Generalized support for all 16:9 resolutions. Now the game supports any 16:9 resolution, not just 1366x768.
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Added two new game modes: “NASA sandbox” and “Soviet space sandbox”, along with the assets for NASA and the Soviet space agency space complexes. Assigned a different advisor to each space agency (von Braun to NASA, Korolev to the Soviet space agency and Buzz Aldrin to GSA).
* Replaced several of the placeholder images in the UI for the programs, mission configurations and mission components. Just a few left to go, mostly from the lunar Soyuz program (i.e., Soyuz 7K-LOK).
* Added a whole new set of images for the goals badges.
* Major tweaks to the game’s database and data scripts in order to make the game experience more enjoyable.
* Revised the goals dependencies for manned programs: now the impact for skipping foundation missions (e.g., an uncrewed suborbital flight) will be based on both goals specific to that program and generic goals. For example, a manned orbital flight with the Vostok spacecraft will receive penalizations for the following unachieved goals: “Suborbital flight - Vostok” (practical experience with a manned flight with Vostok), “Uncrewed orbital flight - Vostok” (practical experience with an orbital flight with Vostok) and “Man in space” (general spaceflight experience that can be achieved with any spacecraft).
* Optimized the sound effects files in order to reduce the installer size.
* Added the following programs: Korabl-Sputnik 2 (soviet biosatellite based on Vostok), Luna 3 (soviet lunar flyby) [YAY THE ALMIGHTY PROBE WILL BE IN THE GAME, believe me I thought of you and insisted ] and Mars M69 (soviet Mars orbiter).
* Gameplay changes:
a) The Vehicle Assembly Building (VAB) needs to be constructed first before attempting to open a rocket program.
b) The evolution state of the VAB limits which rocket categories can be opened (Light, Medium and Heavy).
c) Skill levels of SET employees go up when they are assigned to a mission component.
d) Programs and mission components now have a maintenance cost, which gets deducted from the player’s funds at the end of every season.
e) Some programs will get a deduction on their opening cost if certain programs are already opened and active. For example, a cost deduction will take place if the player attempts to open the ‘Project Apollo’ program while the ‘Project Apollo tests flights in Earth orbit’ is alredy opened.
f) Changed the algorithm that computes the mission components’ downgrades after a failed mission. Now the setbacks will be proportional to the difference between the ‘Max Reliability’ and the current reliability, which will yield lower amounts than in previous versions.
g) The skills of the Flight Controllers and Flight Crews will improve after undergoing a mission, in order to reflect the fact that they have gained practical experience. Flight Controllers will upgrade on a single ability (the only exception being Flight Directors, which will improve in all 5 skills, although to a lesser extent), whereas Flight Crews will always improve on their 5 abilities. Improvements will follow the same principle followed by reliability results in the RD process: upgrade results will be better the farther the current skill level is from the maximum.
Notice that the savefiles from 0.7.16 are no longer valid for 0.7.17 because of all the new information that is now required to run the game, so you will need to start a new game from scratch.
http://www.slitherine.com -> forum -> BASPM