I had something very similar happen to me. The only remedy was a complete new reinstall of Orbiter and D3D9.Nothing that looked helpful. Just tons of error codes indicating missing plugins.
Code:**** Orbiter.log 000000.000: Build Aug 28 2016 [v.160828] 000000.000: Timer precision: 1e-007 sec 000000.000: Found 1 joystick(s) ============================ ERROR: =========================== Failed loading module Modules\Startup\AtlantisConfig.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Startup\AtmConfig.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Startup\DGConfigurator.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Startup\EnergyConfigurator.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Startup\ProjectApolloConfigurator.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Startup\ProjectOutpostsConfig.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Plugin\D3D9Client.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] =============================================================== ============================ ERROR: =========================== Failed loading module Modules\Plugin\D3D9Client.dll (code 126) [Orbiter::LoadModule | .\Orbiter.cpp | 600] ===============================================================
I had something very similar happen to me. The only remedy was a complete new reinstall of Orbiter and D3D9.
I found one of my old notes (quoting this post) where I wrote "if you don't install latest DirectX, Orbiter's video TAB could not be displayed".Missing video tab is/was a clear indication of something missing, but right now I can't remember what it was off the top of my head.
000000.000: Module MEEP1.dll ............. [Build 220202, API 160828]
D3D9: ERROR: Large surface created Handle=0x381FB6A8 (9889568,9889596)
000000.000: Module STS76CB.dll ........... [Build 220320, API 160828]
000000.000: Module MEEP2.dll ............. [Build 220204, API 160828]
D3D9: ERROR: Large surface created Handle=0x381FE9E8 (9889568,9889596)
000000.000: Module MEEP3.dll ............. [Build 220204, API 160828]
D3D9: ERROR: Large surface created Handle=0x381FE610 (9889568,9889596)
000000.000: Module MEEP4.dll ............. [Build 220204, API 160828]
D3D9: ERROR: Large surface created Handle=0x381FE9E8 (9889568,9889596)
000000.000: Finished initialising world
000000.000: Module VesselBuilder1.dll .... [Build 190415, API 160828]
000000.000: Module SPACESHUTTLE2016early.dll [Build 220515, API 160828]
000000.000: Module STS86CB.dll ........... [Build 220320, API 160828]
000000.000: Module DOCKINGMODULE.dll ..... [Build 220226, API 160828]
000000.000: Module BRIDGEPFR.dll ......... [Build 220318, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
D3D9: ERROR: Large surface created Handle=0x377DEFD8 (9890688,9890716)
I wasn't aware of that. There must be an error somewhere in the code. Currently the only active branch of development is for the Open Orbiter. Move to a Git created a small mess with the development so, It's very likely that no new versions will be published for R90 Beta or Orbiter 2016.The latest version of the client for R90 Beta does not support virtual cockpit lights, it appears, is there a reason for this, or could those be reënabled?
Okay. That's not necessarily a problem. It just means we'll have to wait a bit longer for cockpit lights in NASSP.I wasn't aware of that. There must be an error somewhere in the code. Currently the only active branch of development is for the Open Orbiter. Move to a Git created a small mess with the development so, It's very likely that no new versions will be published for R90 Beta or Orbiter 2016.