# New ReleaseD3D9Client Development

#### SpaceBoy2

##### Member
A more realistic way might be to progressively dim all stars the closer they get to the sun glare, and dim them completely when they are behind the glare.
Yes this method was actually what I proposed

#### IronRain

##### The One and Only (AFAIK)
Moderator
News Reporter
Donator
Sure, go ahead. I'll transfer them to @jarmonik after I've uploaded them.
It's a quick and dirty upload, but they're available again!

#### jarmonik

##### Well-known member
Orbiter Contributor
Beta Tester
It's a quick and dirty upload, but they're available again!

Thanks, I was able to upload a new version using Microsoft Edge but I still have no luck with Firefox. So, the issue seems to be browser specific.

#### Nikogori

##### Donator
Donator
It's a quick and dirty upload, but they're available again!

#### jarmonik

##### Well-known member
Orbiter Contributor
Beta Tester
Done.

Donator
Thank you!

#### Marg

##### Active member
I also had this bitDefender warning form Orbiter2016 version d3d9client.dll like "Gen:Variant.Babar.108092" I suppose it is false?

#### jarmonik

##### Well-known member
Orbiter Contributor
Beta Tester
I also had this bitDefender warning form Orbiter2016 version d3d9client.dll like "Gen:Variant.Babar.108092" I suppose it is false?
I can't tell, my software sees nothing there. I once had a payed security suite and it gave me a tons of false alarms. Felt like it was trying to cause panic. Would be good idea for people to make a scan of it to be sure. It's the same package that's been available for a year already. No recompile, no re-zipping.

#### jarmonik

##### Well-known member
Orbiter Contributor
Beta Tester
So, is
Code:
http://users.kymp.net/~p501474a/D3D9Client/
forever gone?
Hosting service provider quit providing service. The page could become a live but not in that address. Right now, there's no plant to bring it back.

#### Marg

##### Active member
I can't tell, my software sees nothing there. I once had a payed security suite and it gave me a tons of false alarms. Felt like it was trying to cause panic. Would be good idea for people to make a scan of it to be sure. It's the same package that's been available for a year already. No recompile, no re-zipping.
So I assume it wasn't new "atmospheric" version...

#### Abloheet

So I assume it wasn't new "atmospheric" version...
Orbiter 2016 D3D9Client won't be getting the new atmosphere remake. That's only for OpenOrbiter

#### Marg

##### Active member
Orbiter 2016 D3D9Client won't be getting the new atmosphere remake. That's only for OpenOrbiter
Yes, I understood. It would be good to get some d3d9 release (compiled) at some moment later for OpenOrbiter.

#### Abloheet

Yes, I understood. It would be good to get some d3d9 release (compiled) at some moment later for OpenOrbiter.
AFAIK, D3D9Client is now integrated into OpenOrbiter, atleast in the d3d9_atmo_remake branch. Some time ago that branch was merged into main

#### jarmonik

##### Well-known member
Orbiter Contributor
Beta Tester
Latest binary package for OpenOrbiter can be obtained with these instructions: Post

#### Marg

##### Active member
Latest binary package for OpenOrbiter can be obtained with these instructions: Post
Unfortunately I do not see how to download artifacts from #324 merge pull request (that seems latest). No link.

#### Marg

##### Active member
Oops, I just was logged out of gitHub, but now it's OK. Hm, new atmosphere is really impressive, nothing bad to say.
Only the sun's glare is not perfect (sun also shines through terrain and non-vessel objects), but it seems like a work is in the progress. Interesting when I accelerated time before sunrise, Shuttle Atlantis was suddenly erraticaly got lit by sunlight ON\OFF.

Donator
Beta Tester

#### Abloheet

I downloaded the latest release artifact from the orbiter repo on GitHub, then followed the process for installing a working copy of OpenOrbiter, which is

Get a working copy of Orbiter 2016 with all the high res textures

Then extract OpenOrbiter to another folder

Specify the PlanetTex dir in the configuration file

OpenOrbiter runs fine, but whenever I enable the planet surface markers and base and vessel markers, there seems to be a glitch with rendering of vessels in D3D9Client

There is a flickering of reflective surfaces like the solar panels of the ISS, and the retro thruster doors of the DG look inside out. There is also a black shimmering patch on the radiator doors on the back of the DG. If I disable the markers using Alt-F9, the problem goes away
Again enabling the markers causes reappearance of the issue
I have not changed any of the default settings on d3d9.cfg and when markers are disabled everything works as it should

#### Nikogori

##### Donator
Donator
@jarmonik Do you plan to re-upload IMFD and LTMFD?

Manual53.pdf says You may not sell or redistribute this software.
A few years ago I wrote IMFD tutorial for Japanese. I'd be grateful if you made them available again.

Replies
0
Views
160
Replies
0
Views
258
Replies
7
Views
442
Replies
0
Views
151