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can we forget the brightness of Orbiter 2016 for a moment
and talk about why the Open version have much sharper ground textures !??![]()
Much sharper ? In which way ? I didn't notice anything unusual while testing it during development. There is a little more contrast added between terrain facing the sun and away from the sun. Or could this be micro texture filter issue, make sure it's "anisotropic" not "point".