Hi Jarmonik, thanks as usual for your work on the D3D9 client, to me, the visuals look stunning.
I have a request which may or may not be a lot of work. Having recently acquired a GearVR, I have tried Orbiter with 'Tridef 3D' which, I understand, 'injects' itself into the D3D9 display at some point and forces two camera views for side-by-side display on the GearVR, using 'Trinus VR' to connect to the phone display over wifi. (TrinusVR itself can create 'faux' 3D by duplicating the single view).
The results look pretty promising, although there is an issue with the VC scale/draw order (I guess, it's pretty difficult to describe and/or record with video). I wondered if the issues might be to do with the way Tridef 3D works, and whether native side-by-side would be a) possible and b) easy/practical to implement - given that it appears there is already an option to use NVIDIA 3DVision.
Here's a screenshot of what Tridef3D does to Orbiter - all I am doing is then using Trinus VR with Orbiter as the active window. (And I did capture some of the draw issues)
Thanks, WE.