well as i can see you project have two issues
1.To start engine its easy as usual,but to kill it i need to go to Scenario Editor and empty all fuel in order to kill the engines is thrust,then fill up again.
2.With the engine sequence i cant made to orbiter,i made it by using rocket engine and turbine at start,then i climbed and gathered some speed,and i started the ramcaster engine.
Also ,there isnt any light in the cockpit,so its hard to see the gauges and buttons at night
I know its just a Work in Progress release ,but i am just giving some ideas to turn it better
Also there is a CTD when you activate in ground Turbine w/ afterburner ,Rocket motor and RAMCASTER at high
yeah, well... thats WIP-1 for ya :lol:
those things are all fixed now (too many thread pages since then, i guess) :thumbup:
WIP-2 should be a lot less likely to CTD under the conditions you mentioned... it also has a nice gauge that guides your ascent profile (it is possible to make it to orbit with WIP-1, but it's not like blasting off in the DG)
the cockpit is now properly lit, so you can read everything around regardless of external lighting conditions...
WIP-1 did have a bug where the engines could not be effectively shut down... this is fixed in WIP-2, you need just flip the switches back to "cut"
i've been experimenting with time-optimized trips to the ISS... depending on your skills to launch and rendezvous, it IS conceivably possible to achieve hard-dock before the first full orbit :blink:
but it's damn hard... and probably not the best way to save up on fuel usage :lol:
well, i'm almost ready to call it WIP-2 by now...
new features also include an opening bay (B key for now... overhead panel doesn't quite work yet), and a functional docking port inside...
i still have not gotten around implementing the RCS doors for the trusters that need them, (forward-lin and lower banking vents)... those are directed too hard against the airstream, so they should be shielded for atm flight...
the rest of them should be fine, i guess...
i was meaning to add a few attachment points before WIP-2, so you could actually ferry up some hardware in that bay..... but perhaps that would delay the release more than our patience would allow :hmm:
so cargo stuff should be for WIP-3...
just a few more things... i'll see if i can get something uploaded within a week or so (which now, for reasons i'll not bore you with, depends highly on my skills to weld an USB cable back together :facepalm
![Cheers :cheers: :cheers:](https://www.orbiter-forum.com/custom_smilies/cheers.gif)