(...)
About the only thing I can't get her to do is give me a good stall. At altitude at low speeds, she rolls on her axes so slowly I just can't force it. Best I can do is pull like hell on the stick with mid-throttle to get the nose up, then kill throttle and watch the AoA increase. Eventually, though, the nose just drops, and she recovers smoothly pretty much no matter how much I try to torque her around. Of course, these stall characteristics are GREAT for what is essentially an airliner. Still, good to know now that if she stalls she's not going to immediately roll inverted or something crazy, rather than, say, when you're too slow on final trying to pull up for a flare.
It'll definitiely be interesting in WIP2, if Moach gets an airbrake installed by then. Love to have some flaps too, but that wouldn't be very conducive to surviving reentry I suppose, lol. I'm also eagerly curious to see how an aerodynamically effective canard affects the low atmospherical flight characteristics, especially if we can't yet add a payload to balance the weight just yet.
Anyhow, great ship dude! She's been so much fun, and has cut into so many hours of sleep so far that there she needs to come with warning labels! Cheers!