Question Improved framerates with CrossfireX

jimd

New member
Joined
Mar 30, 2009
Messages
25
Reaction score
0
Points
0
My motherboard supports CrossfireX and I have been thinking about adding a second video card for improved performance. I realize that this would likely not have any effect with DX7 but could improve performance using the DX9 client?

I don't want to waste my money if it would have little or nor performance advantages so any comments would be appreciated.
 

MetalMania

New member
Joined
Jan 4, 2010
Messages
32
Reaction score
0
Points
0
I don't have any official expertise on this but I think in order to really reap the benefits of dual GPU's an application has to be written to take advantage of it. I think that's why some games have "SLI certified" or "Crossfire Certified" types of notations on them. I would be surprised if Orbiter benefited from it, even with the DX9 client. Some games, if we want to call simulations like Orbiter games, see no benefit or even perform worse with dual graphics cards. Microsoft Flight Simulator 2004 and FSX are examples of that (unless FSX is running at super massive resolutions from what I understand), they are far more CPU bound than GPU.

I have dual ATI cards in my laptop, and I tried crossfire with Orbiter 2010. It stuttered noticeably and I had a bunch of graphical artifacts. I Disabled the second card and all was well, granted this was with the standard DX7 graphics. I have not yet tried either OGLA or the DX9 client. I think dual cards really show their muscle when you've got a lot of advanced shaders and mega anti-aliasing and stuff like that going on. Not being familiar with the newer graphics clients, I don't think Orbiter uses much of that kind of stuff. Not to the extent that you would need two cards anyway. I would think that Orbiter would benefit more from CPU and RAM. If you play a lot of modern first person shooters using the latest graphics rendering "eye-candy", then a second GPU might be worthwhile especially if the one you have isn't really high end (they have to be matching cards though). But for Orbiter or MSFS, you're probably not going to see much benefit from it. I personally would go for a decent single card but focus more on a good CPU and a good chunk of memory. I only have the two cards in my laptop because I got a good deal on it (and they weren't the latest card available at the time I got it, otherwise I would have happily taken a single card of the latest GPU). So far I haven't played anything though that really seemed to benefit from it (in other words, I don't play Crysis).
 

Keatah

Active member
Joined
Apr 14, 2008
Messages
2,218
Reaction score
2
Points
38
True. Compared to the games of today, Orbiter is little more than stick figures. Even with the most detailed and complex add-ons, Orbiter still has simple graphics - perhaps now elevated to multi-color stick figures.

Considering the limited benefit and application specific-ness of SLI or Crossfire I'd simply go with the best single GPU you think you can reasonably afford. Besides, we all know that in a generation or two, the midrange budget cards will outperform today's mongo monster super SLI anyways.

And I haven't even begun to discuss the stability and power-supply issues you need to contend with. Or the still-unsolvable micro-stutter present in all SLI systems.
 
Last edited:

Abloheet

Addon Developer
Addon Developer
Joined
Apr 18, 2009
Messages
212
Reaction score
40
Points
43
Location
Kolkata,West Bengal
True. Orbiter 2016 is still mostly cpu single thread limited. Even with a mid-low end GPU like a single desktop Radeon Rx 470, I can get 90-100 fps using d3d9 client, arguably the most graphically intensive way to run Orbiter. Since the goal of orbiter is to provide accurate simulation with good enough graphics.
 

n72.75

Move slow and try not to break too much.
Orbiter Contributor
Addon Developer
Tutorial Publisher
Donator
Joined
Mar 21, 2008
Messages
2,696
Reaction score
1,353
Points
128
Location
Saco, ME
Website
mwhume.space
Preferred Pronouns
he/him
Keep in mind that the thread you replied to is 11 years old...
 
Top