Thanks for the offer. The problem is that having several coders in the current stage would most probably create more work for me than it takes away (setting up repository, documenting code etc). Most of the code was written by vchamp back in 2008, and by now I know it well enough, but it would still be tricky to get another coder in at this stage.
Understandable. I just figured I'd offer since about a month ago I personally had a very similar idea, and when I posted that idea, I was pointed here, it only made sense to offer my potential help.
Well, there's docking ports. Code support that allows to make a closable landing bay with several docking ports is already there, so all that's needed is a mesh and a config. Since modeling time is pretty much at a premium with the two modelers we have left we have to concentrate on realistic current- or near future tech, so a big hangar bay is not on the list, but there's nothing preventing anyone from making one once the add-on is released.
That's fine, and many users will be just fine with such an arrangement. I just have a slightly more... unique vision for the vessel I'd like to build.
As for a landing strip, that would take quite some coding time and is utterly unrealistic, so it won't happen.
I don't know how utterly unrealistic it is. Obviously in realms of current infrastructure, tech, etc building a ship of that size is way on the impractical side, but here on Orbiter, we've always been a bit "flexible" with technology, and while I wouldn't call it current tech, I think it's reasonable to assume that any vessel large enough to carry complete landers *could* use a landing bay construct. Obviously I'm no engineer, and can't say for sure what will be used in the future, but I know as a pilot I like the idea of a landing bay (even a star wars style bay that's only got room for about 3 craft deep on the side of the ship). It's not about docking, it's actually "landing" in space, you fly in, you let your skids or wheels down, you make contact with the deck, and you let it grip your craft. The doors close, and you simply get out of the vessel. Later to launch, you simply use a bit of up translation rcs and then use a quick thrust to add a few m/s relative speed and you're out of there, ready to go explore some new world, transport supplies, defend against the empire/cylons, whatever it is the smaller craft was there for, they can get started on so much quicker if their initial operation departing a large vessel is to have a significant separation velocity. But enough of my defense of the idea, I didn't think you'd implement it at this stage anyways, since, as you said, you are very near completion and it would be code intensive.
SourceCode will be open to public once the add-on is out, though, so you'll be free to try your hands at it.
That works, though I wonder if you'll use some mechanism to prevent free for all modifications? An addon like this is unique enough and potentially broad reaching enough that every "mini" add on dev (like me, I tend to write pieces of addons, not the whole thing) will get in and try to add their feature, which of course after a very short amount of time can lead to several variations of the add on being out there which each have some nice features and which are incompatible with each other for obvious reasons. My recommendation: Set up a sourceforge page for this after you release so that people who do want to modify it (as I definitely do) can be assured of doing so in a non-breaking fashion.
[EDIT: Slight spelling error]
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