I like Kulch's Mir-2 modules too, but I'm afraid these are too advanced (suntracking, HUD text) to be integrated just like that.
That depends... If they are spacecraft3, they can be integrated at least on a basic level (deploy animation for most modules, sun-tracking for solar panels is also supported by IMS). Of course, specific HUD information or complex animations like RMS etc. are not supported by IMS, but there's always universal RMS which will work just fine. If they are spacecraft3 and you're interested in making configs for them, you got yourself a job. If they're DLL (as I assume, this is Kulch we're talking about after all), they could *theoretically* still be ported, but you don't have the animation data exposed, so you'd have to figure that out only based on the mesh and what you see from the original animation. A rather difficult task.
Will your system be able to merge attached modules as well, like Greg Burch's RMS or cargo containers or spotlights and stuff?
as I said, RMS is out of the question, it's too complex to throw in there, and universal rms makes the value of the effort dubious. Cargo Containers are no trouble at all, as long as they have a config written. You won't be able to detach them after merging, though. There's not really a payload system, and I am not sure at all if there will be time to make one, although that might be moving up the priority list as there might be trouble with universal cargo deck (shifting CG).
Spotlights... never thought about it. THere were no lights in Orbiter when this code was written. It would be possible to put them in, sure, but it'll be rather low on the priority list and I doubt I will get around to them.
Could you add some advanced autopilots with same functions as regular ones but capable to work with accelerated time and to save/load stats for each vessel? Analog of AbsoluteKillrot would be good too. I think these would be good for any interplanetary vessel as much as orbital station.
I'm afraid not, as I'm trying to keep the feature list limited to the essentials to ensure release. Over-ambition is what kept this thing from being released the last time we tried. All these autopilots are available from MFDs, though, and I'm planning to have four MFDs in the panel, so you should be able to run everything you need...
I could think about Absolute Killrot, though. I already have the Code from orbiter galaxy, so that would be a non-issue to put in.