Two questions regarding the new beta.
1 is it possible to find out how far the touchdown points are compressed so that I may animate my shock absorbers rather than deal with my landers legs sticking through terrain?
Further more what do the compression and dampening coefficients do and how do they relate to real world units.
2 How exactly does the panel text illumination work in the DG's vc I was under the impression that the inline client did not support transparent textures or local light sources for cockpits.
1 is it possible to find out how far the touchdown points are compressed so that I may animate my shock absorbers rather than deal with my landers legs sticking through terrain?
Further more what do the compression and dampening coefficients do and how do they relate to real world units.
2 How exactly does the panel text illumination work in the DG's vc I was under the impression that the inline client did not support transparent textures or local light sources for cockpits.
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