DISCLAIMER: Dwarf Fortress is, by its nature, rather violent. As such, although graphic depictions of violence are limited, descriptions of events in this game can become disturbing for some readers. Continue with caution.
Continuing from this thread.
This is a Dwarf Fortress Succession Game, or Bloodline. Listed players will manage a DF fortress-mode save for one in-game year, then package it up and pass it on to the next player.
====
*AHEM*
Behold!, fellow brethren of the Mountainhome, the most detailed map of our world, Angstursmata, the Mythical Realm, currently in existence.
I stand before your esteemed persons today to requisition, er, funds for an expedition of sorts. As you all know, we dwarves of Desorîton have delved deep and found much to add to our name and glory. But you must also know that we are only one site, encircled within the centre of our civilisation. You mus--
Er, yes mister Ingishïlun. I'll get on with it. Sorry.
*ahem*
In short, my goal is to gather seven of our comrades in the most ancient Dwarven tradition, and embark on an expedition for the glory of our home. My goal is to the North, beyond the borders of the Dwarven Realm. I mean to establish an outpost, and grow it into a new city for our kind. We've grown comfortable and secure within our natural fortress, the Spike of Cyclones, such tha--
Right, right, sorry. Yes, I asked Mr. Alåthnum. Yes, he was extraordinarily drunk. Yes, I have a wagon. Y-. Oka-. Well. Thank you, Mr. Ingishïlun. I'll get right on that. Y-. Yes, I'll get you a barrel of ale. Now? Of course. We will depart before the year turns. Eh? Who? Uh, right, about that...
====
Well folks, here's the list of volunteers as it stands:
The schedule:
And here's our embark site:
Looks pretty good from orbit.
**RULES**
1. Participants sign up for a one-game-year turn. Watch your announcements and don't go over your limit!
2. Make your updates interesting! Watch closely what the dwarves are up to, and expand on what you see. Pictures are great, well-written paragraphs are even better! Try and write from a dwarf's perspective. You walk among your subordinates, at least from a narrative perspective.
3. DO NOT PURPOSELY DESTROY THE FORTRESS. If it suffers an obviously avoidable collapse, or is abandoned when there is yet a chance, try reverting the save, or we'll do it for you! Conversely, don't abuse backups of the world (ie don't start over unless you absolutely have to, and if you do, no more than once.)
4. Try to have fun! No one wants to see a lame ending, but no one wants to see a lame fortress either. Prepare the fortress, and then delve deep!
Don't be afraid to sign up, if you have some experience with DF and want to participate! We need:
- Your username to assign to a dwarf of a profession you specify, if we can fit one in.
- The year you'd ideally like to preside over.
I'll be embarking today, and updates will start happening.
Continuing from this thread.
This is a Dwarf Fortress Succession Game, or Bloodline. Listed players will manage a DF fortress-mode save for one in-game year, then package it up and pass it on to the next player.
====
*AHEM*
Behold!, fellow brethren of the Mountainhome, the most detailed map of our world, Angstursmata, the Mythical Realm, currently in existence.
I stand before your esteemed persons today to requisition, er, funds for an expedition of sorts. As you all know, we dwarves of Desorîton have delved deep and found much to add to our name and glory. But you must also know that we are only one site, encircled within the centre of our civilisation. You mus--
Er, yes mister Ingishïlun. I'll get on with it. Sorry.
*ahem*
In short, my goal is to gather seven of our comrades in the most ancient Dwarven tradition, and embark on an expedition for the glory of our home. My goal is to the North, beyond the borders of the Dwarven Realm. I mean to establish an outpost, and grow it into a new city for our kind. We've grown comfortable and secure within our natural fortress, the Spike of Cyclones, such tha--
Right, right, sorry. Yes, I asked Mr. Alåthnum. Yes, he was extraordinarily drunk. Yes, I have a wagon. Y-. Oka-. Well. Thank you, Mr. Ingishïlun. I'll get right on that. Y-. Yes, I'll get you a barrel of ale. Now? Of course. We will depart before the year turns. Eh? Who? Uh, right, about that...
====
Well folks, here's the list of volunteers as it stands:
Code:
Izack: Metalcrafter, Overseer year 1
Rtyh-12: Mason Overseer
Quick_Nick: Self-dwarfing, Overseer
KuatYards: Crafstdwarf, Capt, Overseer
woo482: Overseer
Urwumpe: Militia Commander, Overseer
Artlav: Overseer
The schedule:
Code:
Izack
Rtyh-12
Izack
Rtyh-12
Quick_Nick
KuatYards
Quick_Nick
KuatYards
woo482
Urwumpe
woo482
Urwumpe
Artlav
???
And here's our embark site:
Looks pretty good from orbit.
**RULES**
1. Participants sign up for a one-game-year turn. Watch your announcements and don't go over your limit!
2. Make your updates interesting! Watch closely what the dwarves are up to, and expand on what you see. Pictures are great, well-written paragraphs are even better! Try and write from a dwarf's perspective. You walk among your subordinates, at least from a narrative perspective.
3. DO NOT PURPOSELY DESTROY THE FORTRESS. If it suffers an obviously avoidable collapse, or is abandoned when there is yet a chance, try reverting the save, or we'll do it for you! Conversely, don't abuse backups of the world (ie don't start over unless you absolutely have to, and if you do, no more than once.)
4. Try to have fun! No one wants to see a lame ending, but no one wants to see a lame fortress either. Prepare the fortress, and then delve deep!
Don't be afraid to sign up, if you have some experience with DF and want to participate! We need:
- Your username to assign to a dwarf of a profession you specify, if we can fit one in.
- The year you'd ideally like to preside over.
I'll be embarking today, and updates will start happening.
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