(OOC: I know, my dwarf has been living here since the beginning of the fortress... Sorry for not keeping in line with that story, I found it was more interesting this way.)
4th of Granite
After a long, harsh trip I finally arrived at Armorwad. I'm not going to lie, I fully expected it to be a smelly hole in the dirt. Instead, I found a small, but thriving fortress with more than a dozen happy dwarves. First impressions
are good so far.
Immediately, my attention was drawn towards the giant wall in progress outside. It's a huge job, but I guess it will pay off once finished. I might decide to shorten building times though... we can't risk attacks while the wall is not
finished. I noticed some buildings outside, which I won't bother to close off with the wall, I'll just move them inside it. The wood stockpile is large, but it's outside. I'm going to move it inside too.
The dwarves started looking at me, as if I was supposed to know what to do. I noticed the animals were mostly grazing on sand, so I ordered the pasture to be enlaged.
I started exploring the fortress deeper. There's a small farming area here, but the still isn't doing anything. Once we make some pots I'll take care of that, I know from experience that having to go to the river (or anywhere outside) is
bad.
Some levels below I notice two huge stone stockpiles. Stone stockpiles tend to kill productivity. I'll likely order them removed.
Below is a nice bedrom area, a large open space which notes from the previous overseer propose to be turned into a dining hall, a small but thriving industrial area, and some exploratory tunnels lower still. We have a lot of gold and
platinum. The dwarves are making gold crafts. I start exploring what we can make out of gold and platinum and tell them to make all sorts of objects.
7th of Granite
I appointed the peasant Erib Kizestvabok as Armorwad's bookkeeper. I should have an office ready soon.
10th of Granite
I am currently building a large stockpile area next to the stone stockpiles.
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5th of Slate
I haven't written anything here for a while because daily life has kept me busy. In the meantime, I have filled the stockpile area and destroyed the wagon. I have finally gotten around to making an office area. I have also told the
dwarves where to build the walls surrounding our base and to make a new trade depot inside this new area.
7th of Slate
The farming area is being enlarged. Such a small farm plot will not feed the hordes of migrants that are surely going to arrive. I also made huge changes to everyone's permitted jobs. Hopefully this will increase productivity.
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8th of Slate
Erib Kizestvabok, our bookkeeper, has given birth to a little boy! Isn't he adorable?
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26th of Slate
The wall around our base is complete and it looks something like this:
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25 migrants have arrived a few days ago, bringing our total population to 40. Realizing that there was no meeting area designated, I quickly told the dwarves to hang out in the future dining hall. Our bookkeeper has finally received her
office and is working hard.
Among the migrants I find a number of farmers and hunters. Unfortunately, there's no mason among them.
7th of Felsite
The fisherdwarves are screaming at the river, terrified of the milkfish inside. Go figure. I ordered them all to stop fishing completely.
8th of Felsite
Izack has taken over our metalsmith's forge. I was already worrying about what he could want, praying to Armok that I wouldn't lose such an important dwarf. 5 minutes later, someone comes at me and tells me that he had taken a platinum
bar and is already working. Well, that was easy.
9th of Felsite
One of our planters, Udil Fikodkadol, has given birth to a boy.
13th of Felsite
Izack has finished the thing he was so secretive about. It's an insanely valuable (around 96000☼ if we trust our broker) chain.
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15th of Felsite
An elven caravan has arrived. In other news, I started furnishing the dining hall and I also ordered it to be smoothed.
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21st of Felsite
The dining room is complete, apart from all the smoothing and engraving.
1st of Hematite
My first three months of running this place are over. Here's a short version of everything so far:
Bookkeeper appointed
Stockpile area built and filled
Started office area
Wall construction started
New trade depot built
Farm enlarged
Job reorganization
Wall construction finished
Migrants arrive
Finished office area
Izack goes nuts and makes a nifty platinum chain
Dining hall almost complete
4th of Hematite
Some elves have arrived. We have given them an earring and bought some cloth and thread, because you never know when you need them to satisfy a moody dwarf's requests. I also bought a tiger. I always wanted a pet tiger!
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10th of Hematite
The previous overseer has left the fortress in an excellent state and not seeing anything better to do, I started working on the outside wall. I plan to build some ranger towers and make some ballista corridors. This land is harsh and
unforgiving, and I'm not going to take any chances.
11th of Hematite
This is an early version of my plan for the wall. I plan to try to make it look better later as well. The towers will be on the corners and the long snake-shaped path to the south will have ballistas on both ends, as well as underground
tunnels leading up to them.
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15th of Hematite
What on Earth happened here...
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None of the dwarves seem to know what happened. Oh well. Maybe someone was bored.
24th of Hematite
More migrants have arrived some time ago, bringing our total population to 52... and not a single mason. Brilliant.
When the dwarven caravan arrives I'm going to tell them to tell the ones in the mountainhomes to send a mason. Because that always works so well.
28th of Hematite
I knew those stone stockpiles would be annoying, but when I saw someone in the mine with a wheelbarrow full of rocks, that was the last straw. I removed both stone stockpiles. The stoneworkers can get their own damn stones!
4th of Malachite
I needed a mechanic, so I told that lazy guy who calls himself 'Administrator' to actually start doing something. He proposed helping to run the fortress. I proposed jumping in the river. That shut him up and he started building the
workshop, mumbling quietly.
11th of Malachite
Argh! Enough! I thought I had told these people not to fish, but they simply can't listen, can they? I was wondering why nothing was getting built when I saw half the fortress cheerfully running to the river to put a couple of fish in
barrels. Well, guess what? We don't need that fish! Stop it!
14th of Malachite
Our military had no weapons, so I ordered some to be made. Sadly, we only have gold and platinum, both of them being nice but useless for weapons. So that means me and my mining partner Artlav will have to do some digging. He looked
confused when I told him about my mining plan though...
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Trust me, I'm an overseer!
26th of Galena
Argh! Those damn kobolds won't stop coming! Around half a dozen came here within the last 3 days. I've had enough! I ordered the entire military to stay at the entrance and not spare any creature that dares to get near. Teach those
kobolds a lesson, folks!
1st of Limestone
Half a year has passed since I became the boss here. Another short version of the last trimester's events:
Elven merchants come
We buy cloth, thread, and a tiger
Wall improvement program started
More useless merchants arrive
I get annoyed oversss stuff
We (re)start mining
3rd of Limestone
We have no metal, yet we need to defend ourselves somehow. In the end, I thought that wooden crossbows are better than unarmored fists, so I told people to go ahead and make some. I'll see if anyone can actually hold a crossbow with the
right end forwards later.
20th of Limestone
I am currently building a well. Hopefully we won't flood the fortress... Thanks to Armok for my mining experience.
1st of Sandstone
Oh no, not again...
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4th of Sandstone
Oh my, I love migrants! Especially when they're absolutely useless, like the ones that just arrived! Send me more!
Our current population is 64. We did get a competent mason, though. Well, I suppose it's better than nothing.
13th of Sandstone
The moody dwarf I wrote about two weeks ago keeps drawing leather and blocks and shiny gems. Well, I can manage blocks and cut gems, but where on Earth am I going to get leather from? I might have to sacrifice an animal. Hopefully we
sort this out...
18th of Sandstone
I've dug out the tunnels leading to the (future) ballistas and I'm also digging a place for the siege workshop. The well is almost finished as well, I just need a floodgate and to let the water flow.
25th of Sandstone
I've dug out a lever room. NOTE TO FUTURE OVERSEERS: All of my levers have notes on them which say exactly what they do. Read the fine print.
26th of Sandstone
No merchants have arrived and I find myself forced to slaughter our reindeer bull to satisfy the moody dwarf. Sorry fella!
5th of Timber
I made some leather a couple days ago. Apparently it wasn't enough for our moody friend. I'm not slaughtering any more of our farm animals. Instead, I ordered my military to kill a wild boar that was cheerfully trampling on our front
lawn. Urwumpe killed it with his axe. Hopefully that'll be enough leather.
19th of Timber
The dwarven caravan has arrived along with the liaison! I'll have to clear the way to the trade depot though.
21st of Timber
Disaster! An ambush!
At this point, an ambush means we're pretty much doomed. Our military only exists in theory, we have no traps set up, and the ballistas haven't been put up yet. For now Ive told the military to stay alert and everyone else to put two
doors at the entrance as fast as they can and lock them. If they have trolls then... I'll just hope they don't have trolls.
23rd of Timber
Well, turns out I was worried about nothing. The caravan's soldiers had no problem dispatching the ambush and the moody dwarf has finally begun his construction as well. The liaison made it to the fortress safe and sound. I told him to
bring weapons and metals next year, as those are the two resources we most badly need.
27th of Timber
The moody dwarf finally finished his artifact. It's a reindeer leather cape. It is, admittedly, worth over 50000☼, but otherwise useless.
1st of Moonstone
One month to go in my reign! As before, here's what has happened:
Started building a well
Continued building our defense system
We get ambushed, the dwarven caravan saves us from disaster
Not as much as the last ones, but I suppose it's something.
4th of Moonstone
Some child-snatchers have decided it would be fun to try to steal our children. I killed two and a third one fled in fear, chased by one of our dwarves. That was fun.
7th of Opal
I'm just writing here to say that nothing interesting has happened since the last time I wrote here. So... well, the well is still almost done, the ballistas are still almost built, and... that's about it, really.
13th of Opal
OOC: Well, this is... interesting. My dwarf got possessed. I guess I'll just carry on as normal... we'll see how that goes.
19th of Opal
Wow, these guys are breeding like rabbits. Three babies have been born this week.
21st of Opal
OOC: My dwarf began his construction. I guess it will be something extra valuable, since he got three platinum/gold bars and one cut platinum 'gem'.
23rd of Opal
I remembered to write about the well. It got completed some time ago. Also, all three ballistas have been built. We still don't have any bolts yet, but I'll try to sort that out.
25th of Opal
OOC: My dwarf finished his construction, a floodgate, so I can go back to writing from his perspective now. Phew.
Also, I think it's my most valuable artifact yet, at 148800☼.
28th of Opal
Argh! Please everyone, brew those plump helmets!
19th of Obsidian
The ballistas are finished, I am currently building some stockpiles to hold their ammo. I test fired one of them, and it worked perfectly!
28th of Obsidian
Another ambush! Alright, I hope I'll be finished with this soon. Our soldiers are mostly unarmed, but there aren't a lot of goblins. Worst case scenario, I lock the doors and no goblin gets in. However, that would likely involve the loss
of our entire military, so I really hope it won't be necessary.
They killed KuatYards! Nooo!
2nd of Granite
Alright, so this time, things weren't as good as last time.
Four dwarves were killed, including KuatYards and our legendary dwarf, Momuz Kollogem. I leave the fortress two days too late because of this, leaving the overall mood understandably lower as before.