- Joined
- Jan 7, 2008
- Messages
- 5,790
- Reaction score
- 780
- Points
- 203
- Location
- Earth
- Website
- orbides.org
- Preferred Pronouns
- she/her
What can DX10 do that OpenGL can not? Especially under Linux.For the bigger stuff I am of the personal opinion of going to Direct X 10
Okay, then it's either OGLA or your drivers.Done it. The thin client gets hung in the same manner.
Please run this thru the scenario and post full ogla.log (removing previous runs from it of course), debug header and crash.
http://orbides.1gb.ru/orbf/ogla-100818-1.zip
Sure, when adding them. Once they're there, removing is easy, so no point breaking what works.As for limiting features and their modularity, you said:
OpenGL runs natively on Linux, it runs nearly so thru Wine. DX10 would be running thru emulation of unknown bugginess and complexity, so it would always be worse.I'd like to ask just one question while we're here:
Wasn't the idea behind OGLA to replace the DX7 client which runs poorly under Wine, while the DX10 runs OK (does it?) ? If this is true and since we have DX10 underway, then yes, I'd agree with you about letting OGLA go, Artlav.
Could I ask someone to clarify the DX10 situation under Wine?
OpenGL program can run natively on any system, DX is Windows-only.
OpenGL have a clear design, DX is confusing.
Etc, add quotes from your favorite GLvsDX holywar.
In any case OGLA is not going anywhere and will come back to Orbiter every now and then.