Interceptor
Well-known member
Yeah,I like the idea too.
Ok chaps, new toy for you to look at!
I decided to explore the original drydock concept I had, whereby it could fit in the payload bay of an XR5, yet be large enough to service DG class vessels.
So, after some origami, I came up with the following (very WIP obviously):
That's quite sweet actually. I love the nostalgia of the old style space paintings.. is that a stolen soyuz in the service bay?I think it's an interesting concept and it kind of reminds me something the USA were looking to do with the Dual Keel space station design where there was a repair bay connected to the top right of the station.
Now this was meant to be for satellites but with things like the DG and XR-2 providing a single stage to orbit I don't see why that design shouldn't be expanded to something like this.
It'd be kind of nice to have an updated, dll-based, set of space station building blocks.
since the general feedback in this thread so far is not just howls of laughter
Would the foldable hanger not also work on the ground. (Turn the doors through 90 degrees)
Well, since the general feedback in this thread so far is not just howls of laughter, I may pursue all this stuff further. Need something to launch from AU when it's done after all...
Far from it.
Would the foldable hanger not also work on the ground. (Turn the doors through 90 degrees)
Ah, interesting thought I hadn't considered gents. I don't think this specific design would work in that regard, as the docking port is central and the octagonal shape is somewhat wasteful for a surface hangar. But, if the origami idea is popular, I could develop a ground based version, specifically for the task. I'll give t some thought.Not a bad idea... deployable hangar for Mars maybe? Something to remove as much dust as possible from your escape off the Red Planet....
Hmmm, there doesn't seem to be an innocent whistling emote... . But, ha, I'm hardly in a position to poke you for slow development!Talking 'bout subtle prodding the code monkey :rofl:.
On a serious note, those ideas really look good. Would make nice building blocks for stations/big-ships, too.
Ah yes that's true, cheers. But my design really calls for multiple attachment and docking points per truss, to accommodate all the modular options, so 1 falls somewhat short of that requirement.You can move one attachment with SC3, by using the robotics option.
This section is 1.8m x 1.8m x 19.4m. The tunnel is 1.4m x 1.4m.
My questions/thoughts/queries are as follows:-
-Trusses are supposed to save weight yet be structurally strong. Does the balance/ratio/dimension of this truss look right to you in that regard?
-The central tunnel is supposed to represent a simple pressurised thoroughfare, with a dock at each end. Sound sensible/feasible?
-Structural integrity. The one thing that 'worries' me about the way I am currently using the modules/trusses is that it does not include any diagonal supports. Do you think twisting/torque could be a problem in this regard (theoretically/realistically speaking), or do you think there is enough 'stuff' there to make a station solid enough?
-Docks and attachment points. My understanding is that SC3 cannot move docks/attachments with animations. So I perceive problems with docks which are only in the correct position once the module is unfolded. eg by accident, you could dock the module to something accidentally while the module is folded up. Is there a workaround for this? can .dlls move docking points? should I favour attachment points over docks, where possible?
Thanks for that info, very helpful. yes your estimates are about right. I did wonder if it was actually a bit heavyweight for what was required, so I may slim it down a touch.From your dimension description...snip... I think you could go as low as 5-6 cm diameter pipe with a wall thickness of about a half cm.
Yeah I did think about that. My thought was that it could be a fairly simple inflatable tube. The logic being that, since it is only used for transfer from one module area to another and have bulkheads at each end, they would be easy to evacuate and seal off if there was a breach. That said, I too have no idea what shielding would be worth having, is future-tech kevlar enough? or are we talking 6 inches of ablative plate?If it is pressurized, it would be good to think about micro-meteor protection. I don't know how thick such a system would need to be, though.
:thumbup:The diagonal elements should make the ...snip... all forces, including torque.
You might regret telling me that lol...DLLs can move docking points. Attachment points have the disadvantage of not having CoG managed by core Orbiter.
Maybe I'll just bug them instead...As for SC3 - since Artlav already made the genericvessel project jumping ahead to SC3 compatibility with his contribution - you could use the replacement project and bugger the community to implement docking point animation in there .
Maybe I'll just bug them instead...
from post One.I've been pondering an idea for a while now
-snip-
That said, I too have no idea what shielding would be worth having, is future-tech kevlar enough? or are we talking 6 inches of ablative plate?
-snip-
Well that depends on what is actually required for protection, my suggestions were just wild guesses.Well, depends. Do you want to have to go EVA every time you get hit by a hypervelocity sand grain, or do you want to have to go out maybe once a month and patch the shielding? Your choice!