DrEStrangelove
Member
I’d love to know that too.
The OMMU development is dormant because @dansteph is working on UMMU for Orbiter 2016.Apologies for the necropost, but just wondering, is there any chance of someone else picking this up? I'd really like to have this capability back in the Cortez, and eventually the Agamemnon and Maintenance Fury.
Apologies for the necropost, but just wondering, is there any chance of someone else picking this up? I'd really like to have this capability back in the Cortez, and eventually the Agamemnon and Maintenance Fury.
Dansteph has been MIA on his 2016 update thread since February. He stopped work on all his addons because he needed to work on commercial software to support his family. Both projects are now dormant.The OMMU development is dormant because @dansteph is working on UMMU for Orbiter 2016.
Hi !
I've spoken about this with Dan himself a few months ago, and the problem was that Dan didn't earn any money during the time he spent developing for Orbiter 2016. And he wasn't exactly happy to see how Orbiter 2016 stays without any upgrades and maintenance. We (the french-speaking community) don"t have any news from him since a long time now, but as Face said, he's probably developing for FS2020 and other things, as to put something in the fridge. The idea of a commercial simulator is not a bad one for him, but he "disapeared" and the topic was left. It's frustrating to stay without knowing about him though. As you all, i can just hope that he and his family are well and happy.
I completely understand and relate to that, so no judgement here. I was simply wondering if someone else could pick it up and run with it. Appreciate all you've done so far, and if there's anything I can assist with, I'll do what I can (also not making any promises either).I wouldn't say I've abandoned the project or left, I just became busier than I imagined and pretty much lost all time for working on anything outside of work. I'll see if I can get things into a more usable state but I don't think I'll make the mistake of making any promises.
I wouldn't say I've abandoned the project or left, I just became busier than I imagined and pretty much lost all time for working on anything outside of work. I'll see if I can get things into a more usable state but I don't think I'll make the mistake of making any promises.
If you mean for oMMU? yes. I think a link is on the first pageI mean, we do have access to the source code now. We could shoot at making something like this more than an addon. Just a thought.
I believe he meant that access to the source code for orbiter is now possible so in theory it would be possible to integrate such functionality directly in the core instead of having it be addon-dependent.If you mean for oMMU? yes. I think a link is on the first page
I believe he meant that access to the source code for orbiter is now possible so in theory it would be possible to integrate such functionality directly in the core instead of having it be addon-dependent.
Yeah, I think the framework for handling vessel crew is really best provided by third-parties for maximum liberty. However, an interface for crew outside the vessel might be really helpful. Not a full implementation, but enough to guarantee that crew can be exchanged between vessels no matter what they use to implement crew handling internally would be cool. And maybe even some special handling for MMUs in landed state. With a different control scheme to enable WASD+mouse input...Yes. But I wouldn't really like this. Support in the core to make such add-ons easier, sure, makes sense maybe.