What terrain engine is that? Looks amazing!
Orulex. Im actually a bit confused as to how the reflection works, since it appears that it should only be at sea level, but it appears to work pretty good.
I had a nice terrain map for UPSD2, but halfway through I realized that I had no idea where the texture came from, and it didnt match the texture map on UPSDII at all :huh:
So I used the texture display in world studio to grab a small texture map of the planet, then made another 3600x1800 heightmap bitmap. Im still not quite happy with the results, the "Europan cracks" need work, but it generally looks fairly good.
Making a good looking Orulex terrain map from real life data is easy enough; Making one from scractch is like trying to paint a mural only using this method:
:lol: