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Hi everyone,
I was wondering (I guess MartinS knows) - what sort of algorithm does Orbiter use for shadows? There are a few options (shadow mapping, volumes, geometry flattening, etc...) and I'm just curious about which one Orbiter uses! It would be nice to see self-shadowing in Orbiter, which would be doable with Shadow Mapping.
Thanks!
I was wondering (I guess MartinS knows) - what sort of algorithm does Orbiter use for shadows? There are a few options (shadow mapping, volumes, geometry flattening, etc...) and I'm just curious about which one Orbiter uses! It would be nice to see self-shadowing in Orbiter, which would be doable with Shadow Mapping.
Thanks!