The original Project Mercury textures gives this new add-on a retro Orbiter look:
If you notice the Atlas in the background, there's a major glitch in the most recent version of Project Mercury for Orbiter 2016, at capsule separation the booster stage respawns on the base of the Atlas.
Yes, the original textures can be used.
Nothing wrong there, it's a mater of preference.
Probably just the wrong mesh being loaded when the Atlas is spawned :thumbup:
(wouldn't call it major, since it doesn't affect gameplay or causes a CTD )
Thank you!
The reason for the booster appearing, is that the capsule is actively deleting any spent stages/parts more than 200 km away. Thus the booster is deleted before capsule separation.
And when the Atlas core is created, it renders the booster if no booster stage is detected in the simulation. (such as for an abort before booster sep)
I will redo this to a more failsafe method. But, yeah, it doesn't bother me enough to make a new update, so it will be fixed in the next release. :lol:
PS: and it hasn't happened in earlier releases, because I've constantly adjusted the deletion limit and conditions all the time. And first now the booster/core is affected
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