Eagle1Division
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I'm really surprised I haven't seen this yet...
So Shuttle Fleet has a lot of very awesome features for the space shuttle, off the to of my head:
1. New, much more realistic SFX
2. Much better simulation of engine sounds
3. Abort and other calls to/from houston and the Shuttle.
4. GPC MFD - Ascent trajectory display (OPS1)
5. Reentry trajectory display (OPS3)
6. Horz. Situation Display (OPS4)
7. OMS/MPS MEDS Display (OPS6)
8. Landing Sites for OPS3 & OPS4, including TAL site(s).
And Space Shuttle Ultra:
1. Working APU systems
2. Basic Engine operation
3. CRT MFD - OMS 1 & OMS 2
4. CRT MFD - APU/Hydraulics (Incomplete)
5. CRT MFD - UNIV PTG
6. CRT MFD - MM202 (OMS Burn)
7. CRT MFD - DAP
8. CRT MFD - SPI
9. CRT MFD - OMS/MPS MEDS (Incomplete)
10. complex ET door umbilical operation
11. complex Payload bay door & radiator operation.
Both of these mods have RMS robotic arm operation, ascent autopilots, and improved external graphics.
Why aren't they merged together?
For shuttle fleet - it would add all the features listed from shuttle ultra
for shuttle ultra - it would add all the features from shuttle fleet.
I understand they're coded very differently, but at least some things could be intergrated.
The Shuttle Ultra shuttle is far more complex with the operating APU's and other systems, so it would be the base. The MFD's could be merged into CRT MFD, so that when "OPS 1" is entered into CRT MFD it loads GPC MFD's "OPS 1" mode, and same for OPS 3, 4, and 6. (Shuttle Fleet's OMS/MPS MEDS mode (OPS6) is more complete than SSU's, at least in my version, 1.05)
The sound scripts and effects of the various radio calls, and the SFX for the OMS engines and SSME's could be pasted into SSU.
And finally - the name Space Shuttle Fleet Ultra - designates neither one as superior, so hopefully the concept shouldn't spark any loyalty wars, and credit can be shared among both teams for development.
So Shuttle Fleet has a lot of very awesome features for the space shuttle, off the to of my head:
1. New, much more realistic SFX
2. Much better simulation of engine sounds
3. Abort and other calls to/from houston and the Shuttle.
4. GPC MFD - Ascent trajectory display (OPS1)
5. Reentry trajectory display (OPS3)
6. Horz. Situation Display (OPS4)
7. OMS/MPS MEDS Display (OPS6)
8. Landing Sites for OPS3 & OPS4, including TAL site(s).
And Space Shuttle Ultra:
1. Working APU systems
2. Basic Engine operation
3. CRT MFD - OMS 1 & OMS 2
4. CRT MFD - APU/Hydraulics (Incomplete)
5. CRT MFD - UNIV PTG
6. CRT MFD - MM202 (OMS Burn)
7. CRT MFD - DAP
8. CRT MFD - SPI
9. CRT MFD - OMS/MPS MEDS (Incomplete)
10. complex ET door umbilical operation
11. complex Payload bay door & radiator operation.
Both of these mods have RMS robotic arm operation, ascent autopilots, and improved external graphics.
Why aren't they merged together?
For shuttle fleet - it would add all the features listed from shuttle ultra
for shuttle ultra - it would add all the features from shuttle fleet.
I understand they're coded very differently, but at least some things could be intergrated.
The Shuttle Ultra shuttle is far more complex with the operating APU's and other systems, so it would be the base. The MFD's could be merged into CRT MFD, so that when "OPS 1" is entered into CRT MFD it loads GPC MFD's "OPS 1" mode, and same for OPS 3, 4, and 6. (Shuttle Fleet's OMS/MPS MEDS mode (OPS6) is more complete than SSU's, at least in my version, 1.05)
The sound scripts and effects of the various radio calls, and the SFX for the OMS engines and SSME's could be pasted into SSU.
And finally - the name Space Shuttle Fleet Ultra - designates neither one as superior, so hopefully the concept shouldn't spark any loyalty wars, and credit can be shared among both teams for development.