Fizyk
Member
It's a library that makes it easier to design graphical interface and also has some other neat features.
It's a library that makes it easier to design graphical interface and also has some other neat features.
Yeah, I had a similar feeling about that :lol:That thing sucked me in, I was getting annoyed, so I thought I'd switch to board time, thinking that perhaps it will make easier to me to appreciate the orbit of the ship. It sucked me in anyway... and then I was like :WTF:
:rofl:
Good idea, added (link is still the same). Thanks for the suggestionRtyh-12 said:A reset button could be useful though.
Haha, yeah, I should probably add something that automatically stops the simulation when you cross the horizon, because the calculations stop being valid there - hence what happened on the screenshot![]()
I know, it's just the coordinate system problem. One number in the metric tensor goes to infinity at the horizon in the standard coordinates. It would be possible to introduce better coordinates and extend the simulation to within the horizon, but since you can't escape from there anyway and the math would be more complicated, I decided to leave that for another timeThey shouldn't... The laws of physics are valid within the horizon until you get fairly close to the singularity. It could have something to do with the frame of reference you're using (you get a switch between the time axis and one of the space axes as you cross the horizon), or it could be that things are being calculated correctly but your step size is getting too large (it eventually will as you get closer to the singularity).
Yup, it's possible. Since I don't have Linux at the moment, and I noticed that binaries compiled on one distribution tend not to work on the others, you would have to compile it yourself. I can post sources if you want.