Skylab 1973 rebuild

here is a test launch.
It uses ms2015 and AMSO and Skylab1973. CMG and moving are based off code from ISS_HD

Trying to get a light on the top of the Sunshield.

Have Skylab1973 loaded first and then load the new skylab as the textures will override.

CMG keys:
1,2,3 changes CMG mode
7,8,9 targets for CMG
K solar array
G atm rotate
0"zero" parasol
5 twin pole shade
7 wing. ATM must be rotated.
ALt + 1 inner airlock hatch
ALT+2 outer airlock hatch
ALt+6 OWS door
CTRL+ space opens windows for eva and ATM/MDA things.
 

Attachments

Thanks. nothing in the log except this:
============================ ERROR: ===========================
Mesh not found: .\Meshes\NanediVallis.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
Try this scn . it is in orbit.

I have noticed things I might update. More detail on the MDA and ATM
 

Attachments

Any one have issues. I have an updated mesh.

I plan to have 4 eva lights. I have their position based off an attachment because they may need to rotate with the ATM. I guess I could just have them set as the ATM is rotated up.
 

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  • EVALIGHTS.jpg
    EVALIGHTS.jpg
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  • SKYLABATMNEW.jpg
    SKYLABATMNEW.jpg
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updated the mesh. I need to look at the center station. I have it recessed. not sure?
But added film trays to the center and sun end station

I am getting a CTD in a vanilla version.??
 

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  • SKYLAB11.jpg
    SKYLAB11.jpg
    68.1 KB · Views: 8
  • SKYLAB10.jpg
    SKYLAB10.jpg
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  • SKYLAB9.jpg
    SKYLAB9.jpg
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Last edited:
Great work - thanks for doing this. I find it runs in regular version, but CTD in the 3d version of Orbiter. How does one navigate within the station?
 
Thanks. I wonder why? F8 for VC. Use w/s to move forward/back using the mouse to aim direction
 
Ya - I don't get any error code in the log. Are you using beta version of the 3d? Mine is just the standard 3d orbiter version.
 
Ok - so when I'm inside and I hit F8 I get a ctd.

This shows up in my log:

--------------------------- WARNING: --------------------------
>> Texture not found: exhaust_crcs.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: skylabinterior/white_foil.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: SKYLABINTERIOR/white_foil.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: SKYLABINTERIOR/foil_silver.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: SKYLABINTERIOR/eaglegrey.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: SKYLABINTERIOR/c-black.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
 
I fixed it. A couple of things I couldn't do. Is get the solar array to be reflective. I got the ATM to be reflective.

Also the boom vessel would look this. BUT an eva guys who could aim that would be needed.
 

Attachments

  • skylabmaterial.jpg
    skylabmaterial.jpg
    91.2 KB · Views: 11
  • boom.jpg
    boom.jpg
    65.3 KB · Views: 11
  • skylabnew8.6.zip
    skylabnew8.6.zip
    16.1 MB · Views: 9
Nice video.
I think something like this for the eva guys.
Nasa of the shoulder and a skylab mission patch
 

Attachments

  • skylabevasuit1a.jpg
    skylabevasuit1a.jpg
    53.6 KB · Views: 8
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