4throck
Enthusiast !
- Joined
- Jun 19, 2008
- Messages
- 3,502
- Reaction score
- 1,008
- Points
- 153
- Location
- Lisbon
- Website
- orbiterspaceport.blogspot.com
N_Molson, you are basicly double checking what was done before with the sc3 version. I think I got the SA RCS right on that version and as before that the mesh is correct.
But I'm very happy that you are checking it.
From my point of view, even if the mesh is missing some detail, just put the jet at the right place. It's enough for me and in the future it might only be a matter of changing meshes.
Here are some of the images I used for reference:
As for the separation sequence, again, I think we got it right on the previous version. For realism, I think it might be controlled by some kind of on board program, so that's something that might be nice to implement.
Once we are in the SA reentry mode (separated), I don't know what happens to the Vzor without the periscope. Is it just like a porthole? Perhaps on that situation you can switch to the VC we had on the previous version. That would make the landing experience more real I think.
But I'm very happy that you are checking it.
From my point of view, even if the mesh is missing some detail, just put the jet at the right place. It's enough for me and in the future it might only be a matter of changing meshes.
Here are some of the images I used for reference:
As for the separation sequence, again, I think we got it right on the previous version. For realism, I think it might be controlled by some kind of on board program, so that's something that might be nice to implement.
Once we are in the SA reentry mode (separated), I don't know what happens to the Vzor without the periscope. Is it just like a porthole? Perhaps on that situation you can switch to the VC we had on the previous version. That would make the landing experience more real I think.
Last edited: