No - I did not even try it in beta.
The code is hard enough as it is - after all, the underlying library is in alpha phase, not even in beta. So I needed a stable version of Orbiter to make the code work at the level of stability that is acceptable for public release. Once the new Orbiter goes final, it should not be hard to update to it if it turn out a bit not-fully-backwards-compatibe. But not before that, not the moving target .
and
I got a scenario with a tight Station pass just prelaunch [looks almost like in tsenki.tv last night ].ScenarioEditor TLEhttp://orbithangar.com/searchid.php?ID=2617
TMA_20M = TMA, 57465.893542,202,240,51.67, B1-S,LaunchSeq1, Soyuz,FltSeq3st,EndSeq3st,PitchSoyuz, Soyuz,mAdSoyuz,FltSeq,StartSeqSZ,EndSeq,Pitch,1
added in:
$(orbiter-root)\Config\Vessels\Soyuz\Mission\SoyuzMission.cfg
Great news, thanks!
The first image seems bit too dark... Do you have "Local light sources" enabled in the "Visual effects"? If they are ON, the towers will shed some light for the rocket in the night launch.
My small problem is that i can't find a good landing tutorial for this ship ... damn capsules (i can land any glider spot on but these little basterds.. uh).. i always end up 2-300 km from the landing zone. Can anyone explain to me how to land this thing? Even with autopilot ...i just want to land this thing closer.