N_Molson, -it looks like you are missing the actual textures, they are loaded from another old addon, "Baikonur 2010: Surface Tiles". Even though name says 2010, they still work (sort of) in 2016. This is all listed in the doc file.- - cross that. I now remember that these tiles don't have any effect in 2016. I think they _do_ work in compatibility mode... but that mode only works in native Orbiter client, not in DXD9
As for autopilot screw-up... I saw this behaviour occasionally due to its sensitivity to being perfectly vertical at takeoff. Have you fully disabled surface elevation in 2016? I also have the full procedure documented in the doc files, especially in "Common VesselM Features" manual. With surface elevation enabled, the launchpad will inevitably "stand" at an ever-so-slight angle on the ground, and rocket won't be vertical at takeoff, and autopilot won't capture proper direction (and will likely fly backwards).