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Here's the problem with round two: It doesn't work, when your antimatter production facilities are destroyed. Or depleted. Because when you want to have twice the antimatter, for example, you have to go to twice the effort.
My antimatter production figures for interstellar spacecraft are much worse off in terms of actual production... but I allow them years to produce what they produce, and their insane cost is actually warranted (well, it isn't, but from a space exploration view, it definitely is).
Jet fighters and combat spacecraft are not the same thing.
I'm sure I stated somewhere here that an increase in overall dV means an increase in transit velocity. And the same for 'ability to manuver', though if you are talking about manuvers during combat, a fusion or antimatter drive would probably laugh at both.
It isn't reusable, it is 'open cycle'. You only have a limited amount of coolant onboard.
Who says you have 10X as much dV and/or energy over the whole war?
I've calculated options for radiators on vehicles with far lower performance, and they are very prohibitive... remember that you are talking about hundreds of terawatts of energy here. The infrastructure needed to deal with that would be massive.
I understand your frustration... because I cannot over-explain the advantage of being able to get energy from nothing (kinda) instead of having to make petajoules of it yourself.
For example... you can manufacture a certain amount of antimatter, but for less advanced and less costly facilities, one could potentially mine the same amount of energy deuterium- or even more, in a similar period of time.
That is interesting... but I think though, that your suggestion of being able to 'easily attack Earth' (or whoever) also falls under the "single file line" problem. The ships there don't have to meet you halfway to be destroyed, they can meet you (or your weapons) when you arrive. To be destroyed- maybe. But since they're already where you want to go, they don't have to go anywhere themselves.
Yeah. You throw the reaction products out the thruster though, pions- you redirect them with magnetic fields. The exhaust velocity of an antimatter drive is something like 0.33c, which ties into the velocity of the pions when they are formed and how they interact with the magnetic field.
In this case an antimatter thruster is actually a lot like a chemical thruster. The propellant and the fuel (energy source) are the same thing.
When comparing antimatter propulsion to other kinds of propulsion, it is usually better to employ the rocket equation than to compare energy directly.
But the problem with such a radiator is that it operates at a higher temperature than the equipment you want to cool, which makes it absolutely and utterly worthless.
I think, if anything, actual energy conversion efficiency of antimatter is going to be lower than with fusion. A lot of energy with antimatter, is lost to gamma rays and neutrinos. But the higher energy density makes up for it, though. Energy storage wise. But when you have to deal with those gamma rays... :shifty:
I know the technical problems of dealing with waste heat in a fusion engine. They aren't pretty. :uhh:
War isn't about how fancy your technology is. It is about how well thought-out your logistics are. Logistics wins wars. Unfortunately, the logistics of an antimatter vehicle are quite poor.
My antimatter production figures for interstellar spacecraft are much worse off in terms of actual production... but I allow them years to produce what they produce, and their insane cost is actually warranted (well, it isn't, but from a space exploration view, it definitely is).
Delta-Vee isn't just range. It's also your ability to maneuver AND shortening transit time. Jet fighters are built very maneuverable, and very fast.
Jet fighters and combat spacecraft are not the same thing.
I'm sure I stated somewhere here that an increase in overall dV means an increase in transit velocity. And the same for 'ability to manuver', though if you are talking about manuvers during combat, a fusion or antimatter drive would probably laugh at both.
This re-usable heat sink gives you a tremendous advantage in terms of how long you can keep fighting under repeated thermal laser attack.
It isn't reusable, it is 'open cycle'. You only have a limited amount of coolant onboard.
I think the Delta-Vee advantage of antimatter is being heavily underplayed, and the mass needed for radiators I seriously doubt would offset that advantage, especially using more advanced designs. Also, when I said unleash it in the same amount of time, I mean that the Fusion-fleet only has X amount of Delta-Vee for the whole war. The Anti-matter fleet has 10X amount. Your actual engine burns can last much longer, but you've got 10X as much energy over the course of the war.
Who says you have 10X as much dV and/or energy over the whole war?
I've calculated options for radiators on vehicles with far lower performance, and they are very prohibitive... remember that you are talking about hundreds of terawatts of energy here. The infrastructure needed to deal with that would be massive.
Sure, he can continue to mine Deuterium as the war goes on, but so can you, except you started out with FAR more than he did, perhaps enough so to win the war in the first wave without giving him time for mining new Deuterium to become a significant advantage. Deuterium won't do any good if your refineries on Luna have been leveled, your stations in the outer system have been pulverized, and every other major strategic location has been annihalated by his forces before you could even get halfway to his homeworld. Never mind moving your fleet to defend your asset's, that's simply out of the question when your enemy has ten times the speed (by all three definitions) than you do. Once again, I really, really, really can not over-explain the advantage of having ten times the Delta-Vee of your enemy.
I understand your frustration... because I cannot over-explain the advantage of being able to get energy from nothing (kinda) instead of having to make petajoules of it yourself.
For example... you can manufacture a certain amount of antimatter, but for less advanced and less costly facilities, one could potentially mine the same amount of energy deuterium- or even more, in a similar period of time.
In all these cases and other times I've mentioned single files lines... I don't know if it's written anywhere, but I'll call it the combat-square theory. It goes like this: If you have 2x the forces, you have 4x the advantage.
If you have 1.1x the forces, you have 1.21x the advantage.
The reason is this: Two ships against one both have twice the armament, and twice the number of targets he has to take out. So you've got 2x the "hit points", or hits you can take, AND 2x the firepower.
This is intuitively understood in this way: You won't win by sending your soldiers in a single file line! Even if you vastly outnumber him, 1 v.s. 20, done 40 times, does NOT equal 40 v.s. 20 in warfare.
That is interesting... but I think though, that your suggestion of being able to 'easily attack Earth' (or whoever) also falls under the "single file line" problem. The ships there don't have to meet you halfway to be destroyed, they can meet you (or your weapons) when you arrive. To be destroyed- maybe. But since they're already where you want to go, they don't have to go anywhere themselves.
Also, energy != reaction mass. The antimatter you're having there is used to produce the energy, not to drive the ship. You'll still need propellant, it's not like you could just throw that antimatter out of the thruster.
Yeah. You throw the reaction products out the thruster though, pions- you redirect them with magnetic fields. The exhaust velocity of an antimatter drive is something like 0.33c, which ties into the velocity of the pions when they are formed and how they interact with the magnetic field.
In this case an antimatter thruster is actually a lot like a chemical thruster. The propellant and the fuel (energy source) are the same thing.
When comparing antimatter propulsion to other kinds of propulsion, it is usually better to employ the rocket equation than to compare energy directly.
but what is sure is that the heatsink/radiator could operate at temperatures far, far above any regular radiator, and thus presumably be more efficient, even if it does have to radiate through a transparent wall of a holding container.
But the problem with such a radiator is that it operates at a higher temperature than the equipment you want to cool, which makes it absolutely and utterly worthless.
And sure all these systems for using antimatter take mass, but I think that mass consumption will be tiny compared to the increase of efficiency, unless the extra mass needed is more than 10x what's needed for fusion engines. Don't forget fusion is no small technical problem when it comes to heat and radiation, either.
And the fact that the engine efficiency advantage per mass ratio is much higher, at the end of the day, if I wanted the same Delta-Vee, I could carry MORE weapons and sensors per amount of fuel. But, as things would have it, I'm more interested in strategic/tactical mobility than brute armament. The mobility given by Anti-matter engines versus fusion wins an interplanetary war in any scenario I can think of, and ultimately winning the war is what it's about.
I think, if anything, actual energy conversion efficiency of antimatter is going to be lower than with fusion. A lot of energy with antimatter, is lost to gamma rays and neutrinos. But the higher energy density makes up for it, though. Energy storage wise. But when you have to deal with those gamma rays... :shifty:
I know the technical problems of dealing with waste heat in a fusion engine. They aren't pretty. :uhh:
War isn't about how fancy your technology is. It is about how well thought-out your logistics are. Logistics wins wars. Unfortunately, the logistics of an antimatter vehicle are quite poor.