We do:
What mesh is that?
We do:
Regular VC.msh.What mesh is that?
Regular VC.msh.
Yes, some kind of "window" that's supposed to act as a shader for whatever reason. We could delete or hide that particular mesh group as it isn't supposed to be there. The name is A1shadow.Oh, I see now. There's something in front of that panel. That's why it wasn't visible on blender.
Yes, some kind of "window" that's supposed to act as a shader for whatever reason. We could delete or hide that particular mesh group as it isn't supposed to be there. The name is A1shadow.
For the record here's a good shot of the A1 panels from STS-104:Let me just get the panel switches moving and then we'll see how it looks.
For the record here's a good shot of the A1 panels from STS-104:
And it is in shadow.
It just looks wrong with the omniscient lighting that Orbiter uses for VC lighting currently. So in my mind the shadow needs to go.And it is in shadow.
Yes. The next Orbiter will support local lights for VCs as well as the exterior. That is something Orbiter currently doesn't support.I hope we will do this much easier in the next Orbiter version. :lol:
It just looks wrong with the omniscient lighting that Orbiter uses for VC lighting currently. So in my mind the shadow needs to go.
That looks much better. And I agree on R13L, we do have a ticket for it as well as the aft keyboard and MDU.I don't think it is too much, by this shot. But the panel 13L needs to be lowered and aft slightly.
That looks much better. And I agree on R13L, we do have a ticket for it as well as the aft keyboard and MDU.
I am not sure - a good shadow could add some necessary depth.
Also, our cockpit is far too clean anyway already.
I didn't do anything to it.
The holy grail would be, having the aft monitors working.
I realized this just now. The reason why I thought you had changed it was because you had taken your screenshot most likely during orbital night. During orbital day (mine was taken as the sun shone directly through the FWD windows) you get the ugly almost foggy look of the A1 panels. This is why wanted the shadow mesh gone, to have a uniform appearance through-out.I didn't do anything to it.
I realized this just now. The reason why I thought you had changed it was because you had taken your screenshot most likely during orbital night. During orbital day (mine was taken as the sun shone directly through the FWD windows) you get the ugly almost foggy look of the A1 panels. This is why wanted the shadow mesh gone, to have a uniform appearance through-out.
The area can define any flat quadrilateral in space. It is not limited to rectangles, but all 4 points should be in the same plane.