boogabooga
Bug Crusher
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A few of those I would have believed were from Orbiter.
7 years old Core2Quad Q6700 and 4 years old GeForce GTX 285 are more than sufficient to run them just fine (additionally in 32-bit version of KSP, so not much more than 4 GiB of RAM is required, either).Sadly, I don't think I have a powerful enough computer to run those atmosphere/cloud enhancement mods.
This update came out really fast. It's not a dream, is it?
We’ve taken on a new direction in the way our development schedule runs. It allows us to plan and implement a smaller set of features that we can deliver to you without some of the wider update gaps we’ve released things under in the past.
Why was destructible buildings implemented over new biomes, planets or other community requests?
As explained before, adding them wasn’t precisely hard or time consuming once we got the new systems in. Their being there is really just the visible side of a much larger revision of the KSC and Kerbin setup, plus the addition of new sound and particle effects. Adding support for destructible facilities was the best way to implement all these new things, and didn’t require us to go silent for several months on a large part of development.
Why the big fuss over destructible buildings?
They fit the aesthetics and theme of KSP, were fun to make and in reality are just a bonus from a big feature coming in 0.26. Ted also has a shorter reason: Because they're Destructible. Freaking. Buildings.
I really hope the "big feature" isn't some kind of war thing. Kids today already have plenty of options for violent computer games.
accidentally
They mentioned that accidentally destroying a facility will incur major costs in career mode.
Anyone else now have many identical, duplicate parts?
I'm wondering if something went wrong with my patching.